Hello,
You can try my library : https://github.com/chicogamedev/Luven
It bring simple lighting and camera.
It's a great start for a new project.
Search found 70 matches
- Wed Jul 22, 2020 5:49 am
- Forum: General
- Topic: Newbie. Please read
- Replies: 2
- Views: 3091
- Thu Mar 19, 2020 1:39 pm
- Forum: Games and Creations
- Topic: Presenting my game-in-progress, Oakhill Chronicles!
- Replies: 5
- Views: 8087
Re: Presenting my game-in-progress, Oakhill Chronicles!
Hi,
Nice work !
Juste by curiosity how does your lights work ? Shader or something else ?
Keep it up !
Regards,
Nice work !
Juste by curiosity how does your lights work ? Shader or something else ?
Keep it up !
Regards,
- Wed Mar 18, 2020 11:35 am
- Forum: Support and Development
- Topic: [SOLVED] Question about love.audio
- Replies: 2
- Views: 2816
Re: Question about love.audio
I understood that shortly after posting this question.
Thanks for the clone idea tho !
I made me a little function that check if the sound is already playing if it is the case it stop it to play it again, it's perfect.
Regards,
Thanks for the clone idea tho !
I made me a little function that check if the sound is already playing if it is the case it stop it to play it again, it's perfect.
Regards,
- Wed Mar 18, 2020 5:00 am
- Forum: Support and Development
- Topic: [SOLVED] Question about love.audio
- Replies: 2
- Views: 2816
[SOLVED] Question about love.audio
Hi everybody, I'm actually experimenting with sound effects... It's the first time of my whole gamedev journey that I'm actually adding sound to a game. I was probably naive to think that if I create a "loot" sound effect and play it every time my player loot an item, that it will play exa...
- Sat Jan 18, 2020 1:08 pm
- Forum: Libraries and Tools
- Topic: Luven - Minimalist light engine
- Replies: 29
- Views: 52489
Re: Luven - Minimalist light engine
Hi everybody, I'm very happy to announce the version 1.3 of Luven. I've added missing getters and setters for lights properties, I've worked on the documentation too. https://github.com/chicogamedev/Luven/wiki As always I kept up to date the Trello : https://trello.com/b/4kLFwfyV/luven-love2d You ca...
- Tue Jun 11, 2019 5:34 pm
- Forum: Libraries and Tools
- Topic: Luven - Minimalist light engine
- Replies: 29
- Views: 52489
Re: Luven - Minimalist light engine
Hi, I'm actually late too... Sorry for inactivity. Actually you just have to pass false as a third parameter to Luven.init. It will disable all the Luven camera system. You'll be able to use a custom or an already existing camera in your love.update and love.draw functions. My answer can be a bit ru...
- Thu Feb 28, 2019 5:40 pm
- Forum: Libraries and Tools
- Topic: Luven - Minimalist light engine
- Replies: 29
- Views: 52489
Luven v1.1 - Minimalist light engine
Hey everybody !!! Your requests have been heard ! So here I come with Luven v1.1 ! Lets grab it on my github : https://github.com/chicogamedev/Luven What's news ? More FPS... :rofl: More possibilities, cone lights by default (hardly requested). And if the lights by default don't suit your need : Che...
- Thu Feb 28, 2019 10:43 am
- Forum: Support and Development
- Topic: Canvas + camera shake
- Replies: 25
- Views: 15129
Re: Canvas + camera shake
Hum,
That's interesting. I'm surprised you'll add bounding box on every lights and on camera to check this, but why not. Of course in that case it's much simpler to understand.
I think this could be the subject of another post tho
Regards
That's interesting. I'm surprised you'll add bounding box on every lights and on camera to check this, but why not. Of course in that case it's much simpler to understand.
I think this could be the subject of another post tho
Regards
- Thu Feb 28, 2019 6:36 am
- Forum: Support and Development
- Topic: Canvas + camera shake
- Replies: 25
- Views: 15129
Re: Canvas + camera shake
Hi grump, Haha yeah it would have helped but I did not simplify that by giving you the full source x). Thanks however for you help. Draw only what is actually visible on the screen for best performance. LÖVE does not perform culling, so it will be done much later in the graphics pipeline, which is s...
- Thu Feb 28, 2019 4:34 am
- Forum: Support and Development
- Topic: Canvas + camera shake
- Replies: 25
- Views: 15129
Re: Canvas + camera shake
pgimeno strikes again !
I was totally aware that something stupid was going on, as I said in my first post :
Thanks a lot.
Have a wonderful day.
Regards
I was totally aware that something stupid was going on, as I said in my first post :
And it was and again you've learned me something !I'm sure it's pretty simple [...]
Thanks a lot.
Have a wonderful day.
Regards