Search found 227 matches
- Fri Apr 25, 2014 8:43 pm
- Forum: Support and Development
- Topic: dependencies
- Replies: 9
- Views: 2147
dependencies
Hi. When compiling my game into a .exe, I need to put like 8 dll files in the same folder as the game itself, is there any way I can put it in a separate folder? Like, having the .exe in the main folder, and then having all the dll files in a dll folder (that is inside the main folder)?
- Sun Feb 16, 2014 10:16 pm
- Forum: Support and Development
- Topic: Random A or B
- Replies: 13
- Views: 4157
Re: Random A or B
Here's a more readable version of the answers that were posted earlier: function randomOr(num1, num2) local rand = math.random(0,1) --create a random number with a 50% chance between 0 and 1 if rand==0 then --if that number is 0 then return first argument return num1 else return num2 --if that numbe...
- Fri Feb 14, 2014 2:41 am
- Forum: Games and Creations
- Topic: Turret Thing
- Replies: 0
- Views: 1234
Turret Thing
This is a turret thing I made quickly because I had just learned about sin/cos/tan & their inverted functions in math class. I've been waiting to understand this code for a long time now, and now I do! Yay! Here's the thing I made with it. (Deceleration technique credit goes to micha) Have fun. ...
- Thu Feb 13, 2014 8:49 pm
- Forum: Support and Development
- Topic: Graphing a slope
- Replies: 3
- Views: 1014
Graphing a slope
Hi. I'm trying to graph a slope. The way I have it now doesn't do much, actually it doesn't work at all. Do any of you know how? function love.load() y = 0 m = 3 b = 10 love.graphics.setPointSize(5) end function love.update() for i=1,800 do y = 3*i + b end end function love.draw() for i=1,800 do lov...
- Thu Feb 13, 2014 12:35 am
- Forum: Libraries and Tools
- Topic: Pseudo 3d tunnel (?)
- Replies: 9
- Views: 4439
Re: Pseudo 3d tunnel (?)
Aren't these just distorting the screen based on mouse position, though?Ref wrote:I personally prefer this type of tunnel.
- Wed Feb 12, 2014 12:53 am
- Forum: Libraries and Tools
- Topic: Pseudo 3d tunnel (?)
- Replies: 9
- Views: 4439
Re: Pseudo 3d tunnel (?)
Hey, I made another thing, but don't think I should make a new thread for this. It's basically the same thing as my original post, only you can move up, down, left, and right with the arrow keys. Use W to go forwards. S to go backwards. Mouse to look around. Yes, I realize it's really badly made, bu...
- Tue Feb 11, 2014 11:40 pm
- Forum: Libraries and Tools
- Topic: Game of life, bring your version.
- Replies: 15
- Views: 6746
Re: Game of life, bring your version.
I still can't figure this out... Can someone explain this to me? It's really neat, anyway.vrld wrote:I did a sound experiment a while back. Takes some time to load, but you will hear why.
- Tue Feb 11, 2014 8:45 pm
- Forum: Support and Development
- Topic: Smoothly rotate to face the cursor
- Replies: 15
- Views: 14009
Re: Smoothly rotate to face the cursor
This makes sense, thanks a lot.
- Tue Feb 11, 2014 12:29 am
- Forum: Support and Development
- Topic: Smoothly rotate to face the cursor
- Replies: 15
- Views: 14009
Re: Smoothly rotate to face the cursor
iPoisonxL's code is almost correct. One thing is missing, namely the two angles zero and 2pi are the same, even though the two numbers differ a lot. To determine whether to turn left or right, you need calculate diff as follows: local diff = (goal-current+math.pi)%(2*math.pi)-math.pi That way diff ...
- Sun Feb 02, 2014 4:24 pm
- Forum: Libraries and Tools
- Topic: Waveform
- Replies: 4
- Views: 3987
Re: Waveform
This makes a cool song. I like it.