Search found 3080 matches
- Fri Feb 16, 2024 9:33 pm
- Forum: Support and Development
- Topic: Strange color behavior using rectangle() and a scaled canvas
- Replies: 6
- Views: 700
Re: Strange color behavior using rectangle() and a scaled canvas
So, is there some sort of alpha/transparency functionality going on with love.graphics.draw(), when drawing a canvas? I would have thought that it would take the contents of the canvas and draw to the screen (fully opaque) without altering them in any way. But, when I replace the set color argument...
- Fri Feb 16, 2024 5:38 pm
- Forum: Support and Development
- Topic: Strange color behavior using rectangle() and a scaled canvas
- Replies: 6
- Views: 700
Re: Strange color behavior using rectangle() and a scaled canvas
setColor persists forever - even across frames - until the next setColor call, and all draws (including when you draw a canvas) are affected by the active color. You probably want to use a white color when drawing the canvas to the screen since it's already had colors applied to it.
- Tue Feb 06, 2024 11:13 pm
- Forum: Support and Development
- Topic: Moonring Steam-only save error.
- Replies: 1
- Views: 809
Re: Moonring Steam-only save error.
C:\Users\XXL\AppData\Roaming\moonring" the base dir is created, but no files inside. just wanted to note - the "C:\Users\XXL" directory is actually a directory junction to another partition - but that is handled on os side and should not make a difference to the application (it never...
Re: [removed]
No thanks. Bye!
- Sun Jan 28, 2024 5:58 am
- Forum: General
- Topic: LÖVE 11.5 released!
- Replies: 19
- Views: 209773
Re: LÖVE 11.5 released!
Will we have a chance to get audio effects on iOS such as reverb in version 12 ? If not, please explain why? The comment still applies - OpenAL Soft's current LGPL license is incompatible with how iOS apps are distributed and exposed in the vast majority of situations. You're free to change your co...
- Sat Dec 30, 2023 9:14 pm
- Forum: Ports
- Topic: Probability of official Nintendo Switch port?
- Replies: 6
- Views: 15044
Re: Probability of official Nintendo Switch port?
Being restricted to people who have Nintendo's NDA access doesn't mean the source code is automatically unreadable, that'd be a choice for the author to make. Or you could contact people who've shipped games using that port. But glad to know ports do exists which makes me wondering, is there any gam...
- Sat Dec 30, 2023 6:30 pm
- Forum: Ports
- Topic: Probability of official Nintendo Switch port?
- Replies: 6
- Views: 15044
Re: Probability of official Nintendo Switch port?
There are multiple unofficial Switch ports that use Nintendo's actual SDK rather than a homebrew route. Once you've signed Nintendo's NDAs you can probably contact the authors of those ports. They can't be publicly available to people who haven't signed those NDAs because they're using the official ...
- Sun Dec 24, 2023 6:43 pm
- Forum: General
- Topic: Best usecases for love.keypressed/keyreleased vs love.keyboard.isDown
- Replies: 6
- Views: 13970
Re: Best usecases for love.keypressed/keyreleased vs love.keyboard.isDown
keypressed is good for actions (like opening a menu, or consuming an item, or whatever). isDown is good for things that happen continuously over time (like movement). If you try to use isDown for actions you'll run into edge cases where user input can be missed – for example if a key is pressed and ...
- Wed Dec 20, 2023 2:57 pm
- Forum: Support and Development
- Topic: [REQUESTING HELP] Optimization issues
- Replies: 5
- Views: 15922
Re: [REQUESTING HELP] Optimization issues
According to some CPU benchmarks I googled, your Intel CPU is almost 15% faster than the AMD CPU you replaced it with, when doing single threaded work.
- Fri Dec 15, 2023 6:54 pm
- Forum: Support and Development
- Topic: Love tutorial about input
- Replies: 3
- Views: 22613
Re: Love tutorial about input
It does throw an error if you use an invalid key constant.
That particular tutorial was created almost a decade and a half ago when love's APIs were a little different, there are probably much better ones to look at these days.
That particular tutorial was created almost a decade and a half ago when love's APIs were a little different, there are probably much better ones to look at these days.