Search found 3073 matches

by zorg
Tue Dec 29, 2020 7:52 am
Forum: General
Topic: Canvas support 99% ?
Replies: 5
Views: 5373

Re: Canvas support 99% ?

Less officially, for switch homebrew, there's LövePotion, but that has its own set of limitations.
by zorg
Sun Dec 27, 2020 10:59 pm
Forum: Support and Development
Topic: Enet makes love2d not responding
Replies: 3
Views: 5285

Re: Enet makes love2d not responding

Hi and welcome to the forums! The reason for that is that the two examples on that page are not meant for löve at all, so they both contain infinite loops (the while true do code block) that shouldn't be there; that's why it's not responding. Get rid of that, and put the contents of that block into ...
by zorg
Sun Dec 27, 2020 5:10 am
Forum: Support and Development
Topic: Getting a server for a love2d game
Replies: 28
Views: 18516

Re: Getting a server for a love2d game

Xii wrote: Sat Dec 26, 2020 7:13 pm If your game is turn-based, you can get away with a much cheaper cloud web server instance. Learn the PHP programming language and write your server with that. Have the client talk over HTTPS.
Löve still doesn't have inbuilt support for SSL (and so, HTTPS); that'll make this a bit harder to do.
by zorg
Mon Dec 21, 2020 4:27 pm
Forum: Libraries and Tools
Topic: LuaPd - Real-time audio synthesis with Pd (Pure Data)
Replies: 7
Views: 4692

Re: LuaPd - Real-time audio synthesis with Pd (Pure Data)

Cool, I look forward to seeing your composer project :) The first time I tried using a thread, I don't think I had a firm enough grasp over how they worked, but I've recently given it another shot and it seems to be working really well. It allows for a much smaller delay. I'll update the zip as soo...
by zorg
Sun Dec 20, 2020 6:44 pm
Forum: Libraries and Tools
Topic: LuaPd - Real-time audio synthesis with Pd (Pure Data)
Replies: 7
Views: 4692

Re: LuaPd - Real-time audio synthesis with Pd (Pure Data)

One potential thing you could do is have the audio generation part running on another thread; that way, neither visual stuff (including potential vsync), nor the OS scheduler will mess with the processing, and it might work better with less latency as well. Also, i might incorporate this into my com...
by zorg
Sun Dec 20, 2020 1:36 am
Forum: Support and Development
Topic: Love2d stops running after awhile
Replies: 43
Views: 21530

Re: Love2d stops running after awhile

Nixola wrote: Sat Dec 19, 2020 10:43 pm Note that the love.lowmemory callback exists and is designed for this kind of issue, if memory is to blame.
Callback function triggered when the system is running out of memory on mobile devices.
Unless the wiki's wrong, it won't work on desktop.
by zorg
Fri Dec 18, 2020 12:49 pm
Forum: Support and Development
Topic: [TUTORIAL] - Lua: How to add your own C Library to your game
Replies: 7
Views: 3419

Re: [TUTORIAL] - Lua: How to add your own C Library to your game

It's quite interesting, but what are the use cases of C implemented libs into LOVE? Anything that needs to crunch a lot of data probably, or things that are not possible to implement on the lua side (assuming FFI is not an option); I can only mention audio stuff though; fast fourier transform imple...
by zorg
Fri Dec 18, 2020 12:06 am
Forum: Games and Creations
Topic: Moonring, a retro RPG by the guy who made Spellrazor [DEMO]
Replies: 18
Views: 7308

Re: Moonring, a retro RPG by the guy who made Spellrazor [DEMO]

btw this is coming from a person who prefers a simplified controller control scheme over arrow keys and a bunch of shortcut keys at all times, keyboard controls are a pain for me in games. Especially when games are utilizing Z or Y for something because of different keyboard layouts (QWERTY, QWERTZ...
by zorg
Wed Dec 16, 2020 1:40 pm
Forum: General
Topic: I think it would be neat to have a Love2d equivalent to gamemaker gml wiki
Replies: 6
Views: 6320

Re: I think it would be neat to have a Love2d equivalent to gamemaker gml wiki

An issue i could see with what you linked is that there would be a lot of the following:

"In löve, you implement Objects however you please"
"In löve, you implement Scenes however you please"

etc.
by zorg
Wed Dec 16, 2020 1:38 pm
Forum: General
Topic: [Solved] Super dumb question about uploading links to a .gif on these forums
Replies: 6
Views: 5557

Re: [Solved] Super dumb question about uploading links to a .gif on these forums

Interestingly, from work where i use firefox, both the op's current and pgimeno's gifs show and animate, from home where i use chrome, last i checked neither worked... i'll test that out tomorrow to see if that got fixed or not.