Search found 107 matches

by AuahDark
Fri Aug 06, 2021 3:40 am
Forum: General
Topic: Releasing on android play store
Replies: 9
Views: 15822

Re: Releasing on android play store

Unfortunately for now you have to compile LOVE Android from source since Google mandates AAB.
by AuahDark
Wed Jun 30, 2021 12:05 pm
Forum: Support and Development
Topic: (not urgent) Love2D.exe not starting on a particular PC
Replies: 8
Views: 12637

Re: (not urgent) Love2D.exe not starting on a particular PC

Does the nightly works (in GitHub)? If not then do you have windbg? I probably can send you LOVE build with PDB to test and you can get the backtrace from there.
by AuahDark
Tue Jun 22, 2021 6:14 am
Forum: Support and Development
Topic: Crash drawing large number of circles
Replies: 6
Views: 9132

Re: Crash drawing large number of circles

I believe this issue has been fixed in 11.4. I'd love if you can try love-git AUR https://aur.archlinux.org/packages/love-git and report back.
by AuahDark
Sat Jun 19, 2021 2:38 pm
Forum: General
Topic: Best practices and things you'd like changed about Love2D
Replies: 47
Views: 56597

Re: Best practices and things you'd like changed about Love2D

Jeeper wrote: Fri Jun 18, 2021 12:22 pm Say you want to use the same font everywhere, now you only need to call love.graphics.setFont(myFont) once.
I also just am used to calling love.graphics.setFont(), feels the same as .setColor()
In my opinion being explicit is better. Stray `setFont` calls may mess up your font rendering.
by AuahDark
Fri Jun 18, 2021 11:05 am
Forum: General
Topic: Best practices and things you'd like changed about Love2D
Replies: 47
Views: 56597

Re: Best practices and things you'd like changed about Love2D

For me, it would be removing love.graphics.setFont and love.graphics.setNewFont . love.graphics.print and love.graphics.printf since 11.0 accepts 2nd "font" parameter so having those 2 functions seems redundant to me. Example -- This love.graphics.setFont(myFont) love.graphics.print("...
by AuahDark
Fri Jun 18, 2021 3:20 am
Forum: General
Topic: What UI library do you recommend?
Replies: 8
Views: 14678

Re: What UI library do you recommend?

I recently developed a layouting helper library. It's not full UI library however, but I think it's sufficient for you to build UI for your game based on my layouting library.

https://github.com/MikuAuahDark/NPad93#nlay (find nlay.lua)
by AuahDark
Wed Jun 02, 2021 11:28 pm
Forum: Support and Development
Topic: Running java SDLActivity without androidx
Replies: 19
Views: 17368

Re: Running java SDLActivity without androidx

No, the exact version is written on love-android build.gradle. Since even clean machine (GitHub Actions CI) can build it correctly, then the problem is your end and we really can't do nothing about it.

Probably deleting the .gradle folder in your HOME/USERPROFILE directory helps.
by AuahDark
Wed Jun 02, 2021 3:50 am
Forum: Support and Development
Topic: Running java SDLActivity without androidx
Replies: 19
Views: 17368

Re: Running java SDLActivity without androidx

Gunroar:Cannon() wrote: Tue Jun 01, 2021 2:07 pm 1)Try to build a game , problem:androidx missing,
This sounds like broken Gradle. When you don't have AndroidX, gradle should automatically pull the AndroidX dependency from the internet. If you don't have internet access to your build machine then, well, good luck.
by AuahDark
Mon May 31, 2021 2:30 pm
Forum: Support and Development
Topic: Running java SDLActivity without androidx
Replies: 19
Views: 17368

Re: Running java SDLActivity without androidx

love.window.getSafeArea is required to retrieve non-obstructed area of game window (i.e. camera notches). If you want to handle devices with notch, then you most likely need that function. Also why you really don't want AndroidX? Since it's part of love-android dependency, you can't compile one wit...
by AuahDark
Wed May 26, 2021 12:08 pm
Forum: Support and Development
Topic: Running java SDLActivity without androidx
Replies: 19
Views: 17368

Re: Running java SDLActivity without androidx

Yes, that DisplayCutout is important for love.window.getSafeArea functionality.