Search found 96 matches
- Sat Sep 16, 2017 6:33 am
- Forum: General
- Topic: Should you ever disclose the fact that a game is made with love2d when releasing a game?
- Replies: 10
- Views: 9405
Should you ever disclose the fact that a game is made with love2d when releasing a game?
So just a few questions, but what is your guys input on putting a "made with love2d" logo as in intro to my game? Due to the open source nature of love2d I was a bit relectant to do this, so any feedback or potential warnings you guys have would be nice. Also, the app will utilize a centra...
- Mon Aug 14, 2017 1:47 am
- Forum: Games and Creations
- Topic: [Android]LumberTap, my first game!
- Replies: 2
- Views: 2820
Re: [Android]LumberTap, my first game!
Lol this is cool. It was hard af though. My highscore was 4
- Mon Aug 14, 2017 1:40 am
- Forum: Support and Development
- Topic: Android compiling?
- Replies: 3
- Views: 3867
Re: Android compiling?
That tool was literally a godsend for me when I found it.
- Thu Jul 13, 2017 6:43 pm
- Forum: Games and Creations
- Topic: Going Home - A Pixelated Horror Game
- Replies: 19
- Views: 14207
Re: Going Home - A Pixelated Horror Game
This was really cool! The lighting strike showed that creepy lady and I started laughing that lady was creepy as hell. Lol then I walked over to her and died. The art style was unique and the controls were nice and simple. Good job man
- Thu Jul 13, 2017 6:20 pm
- Forum: Games and Creations
- Topic: Cactus game.
- Replies: 37
- Views: 34022
Re: Cactus game.
Cactus Game.
- Mon May 08, 2017 10:59 pm
- Forum: Games and Creations
- Topic: strategy/city building game WIP
- Replies: 4
- Views: 4653
Re: strategy/city building game WIP
Here's an updated version. Everything should be drawing correctly and I added Menus for the peoples stats. Also if the conditions are right, the men will build houses, but the system is kindve buggy rn so they wont all build houses for some reason... :| I also added last names to the people and the ...
- Sun May 07, 2017 12:34 am
- Forum: Support and Development
- Topic: Using table.sort to draw objects from 2 different tables with the correct layer
- Replies: 5
- Views: 3424
Re: Using table.sort to draw objects from 2 different tables with the correct layer
Ah. Good suggestion, that may simplify things immensely instead of checking bools each update inside every loop lol. I will look into that, thanks.
- Sat May 06, 2017 11:16 pm
- Forum: Support and Development
- Topic: Using table.sort to draw objects from 2 different tables with the correct layer
- Replies: 5
- Views: 3424
Re: Using table.sort to draw objects from 2 different tables with the correct layer
Actually NeverMind. I'm going to combine everything into 1 huge table then differentiate people and buildings with an object.person and object.house bool. Then everything will draw correctly hopefully. I guess I will combine them into one table lol.
- Sat May 06, 2017 11:07 pm
- Forum: Support and Development
- Topic: Using table.sort to draw objects from 2 different tables with the correct layer
- Replies: 5
- Views: 3424
Re: Using table.sort to draw objects from 2 different tables with the correct layer
Wow quick reply! But when I do that the update loops give me errors.... for i, person in ipairs(world.people) do person.combatPower = ((person.health/2)*person.WeaponAttack+person.armor)---CALCULATE COMBAT POWER OF A UNIT person.hunger = person.hunger - person.height/600 * dt---HUNGER FALLING OVER T...
- Sat May 06, 2017 10:58 pm
- Forum: Support and Development
- Topic: Using table.sort to draw objects from 2 different tables with the correct layer
- Replies: 5
- Views: 3424
Using table.sort to draw objects from 2 different tables with the correct layer
Hey guys. I've been working on a strategy/ city building game recently and I've just begun to implement buildings, but I have a major problem. I am drawing my "citizens" using table.sort then looping through them with an ipairs loop, then drawing the citizens with the highest y first. The ...