Search found 222 matches
- Fri Feb 17, 2017 3:49 pm
- Forum: General
- Topic: Commercial games in Löve. Is anything missing?
- Replies: 9
- Views: 8538
Re: Commercial games in Löve. Is anything missing?
Yep I confirm, you won't be stuck by using LÖVE, on the contrary you'll have plenty of solutions if you need external tools/libraries.
- Wed Jan 25, 2017 4:19 pm
- Forum: Games and Creations
- Topic: [WIP] shooting game
- Replies: 7
- Views: 6549
Re: [WIP] shooting game
Wow it's beautiful!
- Tue Jan 24, 2017 8:43 am
- Forum: General
- Topic: Help Test portable Linux Love2d Binary
- Replies: 30
- Views: 25005
Re: Help Test portable Linux Love2d Binary
OK thanks! Actually I was also thinking about the script file launching the executable.
About libstdc++, it's probably not a problem I think.
About libstdc++, it's probably not a problem I think.
- Mon Jan 23, 2017 9:27 am
- Forum: General
- Topic: Help Test portable Linux Love2d Binary
- Replies: 30
- Views: 25005
Re: Help Test portable Linux Love2d Binary
Hi guys,
I'm planning to use those binaries to distribute the Linux version of the game, is it OK? Is there any licence on the files I should be aware of?
I'm planning to use those binaries to distribute the Linux version of the game, is it OK? Is there any licence on the files I should be aware of?
- Fri Dec 30, 2016 10:57 am
- Forum: General
- Topic: Famous Love2d games?
- Replies: 19
- Views: 41548
Re: Famous Love2d games?
I think Mari0 might be more known than Move or Die - http://stabyourself.net/mari0/ Hmm according to Steamspy Move or Die is a huge success (http://steamspy.com/app/323850), and I've heard of it in many gaming websites/podcasts/magazines, I think that it's definitely the most famous Love2D game aro...
- Thu Dec 15, 2016 1:15 pm
- Forum: General
- Topic: Help Test portable Linux Love2d Binary
- Replies: 30
- Views: 25005
Re: Help Test portable Linux Love2d Binary
Is the 32bit version still planned? And I'm super interested by the AppImage version too!
Btw what's the plan with this, make it available on the Game Distribution wiki page?
Btw what's the plan with this, make it available on the Game Distribution wiki page?
- Wed Dec 14, 2016 5:37 pm
- Forum: Support and Development
- Topic: How do I apply multiple shaders at the same time?
- Replies: 14
- Views: 8159
Re: How do I apply multiple shaders at the same time?
To apply multiple shaders, you'll need to setup a multipass system, meaning that you'll first render your scene on a canvas applied as a texture to a mesh or quad, and apply your first shader on it, then you'll also render this result in a canvas, also applied on a mesh or quad with another shader a...
- Mon Nov 07, 2016 1:04 pm
- Forum: General
- Topic: Help Test portable Linux Love2d Binary
- Replies: 30
- Views: 25005
Re: Help Test portable Linux Love2d Binary
Wow awesome initiative, would make the linux distribution of games a lot easier (I already made an AppImage on my side for Wanderer, but I'm not super confident on its portability). I'll test it as soon as the 32bit version is available!
- Tue Nov 01, 2016 10:40 am
- Forum: General
- Topic: LÖVE 0.10.2 released
- Replies: 42
- Views: 46461
Re: LÖVE 0.10.2 released
Just updated to this version and everything is working perfectly, great job guys!
- Fri Oct 14, 2016 3:47 pm
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 242048
Re: ImGui LÖVE module
Call:
imgui.PushItemWidth(-1)
-- Your InputBox
imgui.PopItemWidth()
It should work this way.
imgui.PushItemWidth(-1)
-- Your InputBox
imgui.PopItemWidth()
It should work this way.