Search found 175 matches

by Hexenhammer
Tue Jan 14, 2014 6:26 am
Forum: General
Topic: LÖVE is a CPU/power hog: why?
Replies: 5
Views: 3587

Re: LÖVE is a CPU/power hog: why?

What GPU and OS are you using? Win 7 Professional SP1, Geforce GT 640, official Nvidia driver . 0.9.0's no-game screen uses 4-5% CPU for me. This is probably related to your problem: http://gamedev.stackexchange.com/questions/19066/why-is-opengl-using-100-cpu-shortly-after-start-up-when-wglswapinte...
by Hexenhammer
Tue Jan 14, 2014 5:17 am
Forum: General
Topic: LÖVE is a CPU/power hog: why?
Replies: 5
Views: 3587

LÖVE is a CPU/power hog: why?

At first I thought my game code was less efficient than I thought when I looked at the Windows task manager: my little (vsync'ed) demo maxed out one my CPU cores! But then I got suspicious, thinking "there is no way in hell that this code can max out a core", so I started LÖVE 0.9.0 (x64) ...
by Hexenhammer
Fri Jan 10, 2014 9:55 pm
Forum: General
Topic: Using SciTE with LÖVE
Replies: 48
Views: 49830

Re: Using SciTE with LÖVE

First your SciTE version did not run at all on my system because of a missing lua DLL. So I downloaded one from here: http://sourceforge.net/projects/luabinaries/files/5.1.4/Windows%20Libraries/lua5_1_4_Win32_dll6_lib.zip/download Unfortunately, after that everything worked smoothly. I tried intenti...
by Hexenhammer
Fri Jan 10, 2014 5:33 pm
Forum: General
Topic: Using SciTE with LÖVE
Replies: 48
Views: 49830

Re: Using SciTE with LÖVE

Glad to see that my obnoxious posts have not deterred you from further adventures with SciTE. I make these configs for myself, whether other people like them or not is of no real importance to me. I just upload them because they may be useful for someone else too, but as I said that is not the moti...
by Hexenhammer
Fri Jan 10, 2014 11:08 am
Forum: General
Topic: Using SciTE with LÖVE
Replies: 48
Views: 49830

Re: Using SciTE with LÖVE

Hexenhammer's Preconfigured SciTE for Windows Changes is in this release: = Nightshade theme - fixed goto label color - operators are now bold - changed the selection colors, contrast was too low - darker background, again to achieve higher contrast = Ocean theme - fixed goto label color = Qbasic t...
by Hexenhammer
Fri Jan 10, 2014 12:16 am
Forum: Games and Creations
Topic: 120min challenge - Fox and Chick
Replies: 9
Views: 4970

Re: 120min challenge - Fox and Chick

Nice. Bonus points for using goto in the source! ;)
by Hexenhammer
Thu Jan 09, 2014 8:20 pm
Forum: Games and Creations
Topic: Possession (formerly Possession 2) - Release Date: July 18th!
Replies: 90
Views: 128266

Re: Possession 2

Nice progress! I like the graphics in the chasm screenshot and I think I will steal the "BSP Tree" dungeon builder once you release the source :vamp: At some point I'd like to clean up the dungeon generation code and post it up in a form with lots of nice comments and explanation that als...
by Hexenhammer
Mon Jan 06, 2014 4:10 pm
Forum: General
Topic: I'm new & need help :)
Replies: 7
Views: 2933

Re: I'm new & need help :)

Can anyone direct me something for me to learn Love2D language(Lua) Do you want to learn Lua or do you want to learn to program? If you just want to learn Lua, read the book "Programming in Lua" by Roberto Ierusalimschy (Lua's creator). Learning Lua is easy, learning to program.. is not. ...
by Hexenhammer
Sun Jan 05, 2014 3:51 am
Forum: General
Topic: Strided Arrays
Replies: 11
Views: 4572

Re: Strided Arrays

for the speed question, I came to different results Because your benchmark is deeply flawed.. but that is a complex issue I am not interested in debating right now. , but my targets are a bit different, for example I do care about a x,y to i conversion for accessing the flattened grid. I care about...
by Hexenhammer
Sun Jan 05, 2014 2:14 am
Forum: General
Topic: Strided Arrays
Replies: 11
Views: 4572

Re: Strided Arrays

I always implement n-dimensional arrays as flat arrays. It used to be faster even in pure C. I just benchmarked it with LuaJIT.. still *much* faster there at least. Even ignoring efficiency concerns flat arrays are easier to work with if you ask me. One of the most common tasks is to set the entire ...