We made a game for Ludum Dare as well
https://ldjam.com/events/ludum-dare/39/ ... -spaceship
Search found 50 matches
- Thu Aug 10, 2017 2:50 am
- Forum: General
- Topic: Ludum Dare 39
- Replies: 28
- Views: 26226
- Thu Aug 10, 2017 2:25 am
- Forum: Games and Creations
- Topic: [LD39] Spacesquid Spaceship
- Replies: 0
- Views: 1667
[LD39] Spacesquid Spaceship
SSSSbanner.gif Spacesquid Spaceship is a clicker game created in 72h for Ludum Dare 39. The theme was "Running Out of Power". It was created by Ikroth, myself, and an artist friend. It has you balancing your time between clicking on enemies in each of the rooms to destroy them, powering u...
- Sat Jul 29, 2017 12:24 am
- Forum: General
- Topic: Ludum Dare 39
- Replies: 28
- Views: 26226
Re: Ludum Dare 39
I've been looking forward to this!
- Mon Jul 17, 2017 3:13 am
- Forum: Libraries and Tools
- Topic: sock.lua - A simple networking library for LÖVE
- Replies: 80
- Views: 72853
Re: sock.lua - A simple networking library for LÖVE
I have some suggestions. Maybe a simpler way would be to just make a guess of how long it will take. You could perhaps calculate a guess based on ping and file size. If you are sending percentage updates from the server, ensure that is sent over a different channel than the file data or the progress...
- Mon Jul 10, 2017 5:51 pm
- Forum: Libraries and Tools
- Topic: sock.lua - A simple networking library for LÖVE
- Replies: 80
- Views: 72853
Re: sock.lua - A simple networking library for LÖVE
Hey, that's networking, it's weird all the way down
- Mon Jul 10, 2017 12:00 am
- Forum: Libraries and Tools
- Topic: sock.lua - A simple networking library for LÖVE
- Replies: 80
- Views: 72853
Re: sock.lua - A simple networking library for LÖVE
While putting the networking in another thread seems like a just and noble thing to do, I have an alternate suggestion. Enet automatically splits the data you want to send into smaller packets. When you are sending them with the "reliable" mode, it ensures that each of these packets is rec...
- Wed Jul 05, 2017 5:23 pm
- Forum: Games and Creations
- Topic: I made some fireworks
- Replies: 3
- Views: 2945
Re: I made some fireworks
Thanks, I like it too :) The only shaders used are a bloom shader and another for the white "stripes" on the rockets. The fireworks were made by spawning a bunch of particles with randomized direction and speed, all affected by gravity. Each particle records its position and time each fram...
- Tue Jul 04, 2017 8:53 pm
- Forum: Games and Creations
- Topic: I made some fireworks
- Replies: 3
- Views: 2945
I made some fireworks
Happy 4th of July from America!
Although I dislike fireworks because they are loud, annoying, and typically used late at night, I was inspired by them and created this.
Although I dislike fireworks because they are loud, annoying, and typically used late at night, I was inspired by them and created this.
- Mon Jul 03, 2017 3:25 pm
- Forum: Support and Development
- Topic: UDP hole punching
- Replies: 16
- Views: 16980
Re: UDP hole punching
@Fenrir, I just wanted to mention that you can get the public IP in lua-enet using tostring(peer) Also thank you for the information. @jack, if you could forward messages via the server it would work, and a single server would be enough to handle many sessions at once (if the messages are infrequent).
- Sun Jun 04, 2017 12:39 am
- Forum: Libraries and Tools
- Topic: sock.lua - A simple networking library for LÖVE
- Replies: 80
- Views: 72853
Re: sock.lua - A simple networking library for LÖVE
I think the reason for that might be that connect doesn't get processed until the server/client update.