I would use it just to be a slacker and make Mac app/windows.exe out of my games if it did not add the "POWERED BY STACKMACHINE".
It is very cool, don't get me wrong
Search found 611 matches
- Sat Dec 14, 2013 9:45 pm
- Forum: Libraries and Tools
- Topic: StackMachine: Build pipline for LÖVE games
- Replies: 42
- Views: 27884
- Sat Dec 14, 2013 5:57 pm
- Forum: Games and Creations
- Topic: 9891 on itch.io
- Replies: 32
- Views: 15014
Re: 9891 55% off on itch.io
Do you have skype? Got some feedback and general ideas/questions
- Fri Dec 13, 2013 9:35 pm
- Forum: General
- Topic: Your Top 5 Best Videogames Of All Time
- Replies: 50
- Views: 22328
Re: Your Top 5 Best Videogames Of All Time
Not really, generally people refer to computers running Windows as "PC". That is the beauty of words, it does not matter what they "Actually" mean, words mean what the majority of people want them to mean.jjmafiae wrote:whoops i was just retarded for a breif second.
- Mon Dec 09, 2013 8:14 pm
- Forum: Games and Creations
- Topic: Insanity Games V.A2.3.11.5 [Audio/GUI support!]
- Replies: 25
- Views: 11815
Re: Insanity Games V.A2.3.11.5 [Audio/GUI support!]
Will try the game when there is no research needed in order to start it, got way to little of an attention span to read that wall of text, like someone else already pointed out, a screenshot or two would be nice.
- Sun Dec 08, 2013 11:38 am
- Forum: Games and Creations
- Topic: 9891 on itch.io
- Replies: 32
- Views: 15014
Re: 9891 now available on itch.io, Demo too!
And how does one accuire LOVE 0.9.0? (just wonder, I don't need it as I have the full version.)Davidobot wrote:Requires LOVE 0.9.0jjmafiae wrote:Demo with less content is now available for free!
http://geggames.com/demo.love
- Tue Dec 03, 2013 12:46 pm
- Forum: Games and Creations
- Topic: 9891 on itch.io
- Replies: 32
- Views: 15014
Re: 9891 now available on itch.io
ohh, was it you who brought it? :D Yupp, played it a bit yesterday and have some feedback: *I would love it if keybindings where more generalized. Like in the heat of the moment its hard to remember that I pick up mines with "K" and place them down with Q. OR that you pick up a gun with R...
- Mon Dec 02, 2013 11:51 pm
- Forum: Games and Creations
- Topic: 9891 on itch.io
- Replies: 32
- Views: 15014
Re: 9891 now available on itch.io
You mean 2.42 USDjjmafiae wrote:ITS FRICKING HUGE! I EARNED 0 USD!!!!!!!!!!! URAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
its my own fault, i should have made a trailer and released the server software (which will be out soon for free) :/
- Sun Dec 01, 2013 5:37 pm
- Forum: Games and Creations
- Topic: 9891 on itch.io
- Replies: 32
- Views: 15014
Re: 9891 now available on itch.io
Will consider buying it to support love2d commercial projects .
I can tell that you guys spent a bunch of time on it and it must be a good feeling to finally be able to release it, so congratulations!
I can tell that you guys spent a bunch of time on it and it must be a good feeling to finally be able to release it, so congratulations!
- Sun Dec 01, 2013 1:22 am
- Forum: Support and Development
- Topic: Trying to learn pixeleffects/shaders.
- Replies: 2
- Views: 1033
Re: Trying to learn pixeleffects/shaders.
Me too! I can handle everything except: varying vec2 surfacePosition; Haven't found what the equivalent Love code is for 'varying'. The rest is pretty straight forward. Edit: OK! So I wasn't being too helpful. Your example had 'varying' in it that I think has something to do with a vertex shader (s...
- Sat Nov 30, 2013 8:18 pm
- Forum: Support and Development
- Topic: Guidance for path-finding with ATL and ATC
- Replies: 16
- Views: 9397
Re: Guidance for path-finding with ATL and ATC
A bit offtopic perhaps, but where can I find ATC? (Im only able to find ATL on the library list).