Search found 262 matches

by 4aiman
Wed Feb 03, 2021 2:15 pm
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
Replies: 218
Views: 454482

Re: Groverburger's 3D Engine (g3d) v1.2 Release

Been tinkering with the engine for quite a while and wanted to add some light sources, but have no idea of how to. By default there's no light sources at all, right? I've looked at the Flamerunner's source code and found the shaders used fol lighting there. The problem is, I'm a total noob with shad...
by 4aiman
Thu Jan 21, 2021 9:15 am
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
Replies: 218
Views: 454482

Re: Groverburger's 3D Engine (g3d) v1.2 Release

Hey-hey! Conf.lua really helped to fix the issue w/o changing *anything* inside the code of a test project or the demo one. And now I don't have to invert anything as well. HUGE thanks to both of you, 4vZEROv, groverburger! P.S. The 1.2 release doesn't contain the conf.lua, although it's in the repo...
by 4aiman
Wed Jan 20, 2021 11:47 pm
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
Replies: 218
Views: 454482

Re: Groverburger's 3D Engine (g3d) v1.2 Release

Yup, using the canvas it shows up just fine. YAY!!! Had to invert the dy, tho g3d.camera.firstPersonLook(dx,-dy) Also, reposting from github: love.graphics.setDepthMode("gequal", true) did nothing, the picture is the same in any of the two modes. Tried both mine and demo projects. I think ...
by 4aiman
Wed Jan 20, 2021 5:51 pm
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
Replies: 218
Views: 454482

Re: Groverburger's 3D Engine (g3d) v1.1 Release

Hey there, @groverburger o/ Could you help me with something? I've been tinkering with your engine using love 11.3 and have found a weird issue. The details and the way to recreate the issue are on the Github , but basically there's something with Z-order and normals (only a guess). Normals of the c...
by 4aiman
Wed Nov 07, 2018 5:30 pm
Forum: Support and Development
Topic: Android screen orientation (a bug report?)
Replies: 6
Views: 7155

Re: Android screen orientation (a bug report?)

Thank you, pgimeno! I've inspected portland a bit closer and have found *the place* where it all went wrong in my source code. The reason is that I used a wrong function to determine screen size. This reports *actual* dimensions: love.window.getMode( ) While this is really tied to the internal pixel...
by 4aiman
Mon Nov 05, 2018 5:23 pm
Forum: Support and Development
Topic: Android screen orientation (a bug report?)
Replies: 6
Views: 7155

Re: Android screen orientation (a bug report?)

Actually, I've tried :) Portland does indeed work, but love2 seems to have internal issues... For example, window/screen dimensions are wrong (my phone has full-hd display): QPPQ_hTbsvQ I've tinkered with my code long enough to realize, that if I swap width/height in the gui library on a Desktop, I ...
by 4aiman
Sun Nov 04, 2018 1:28 pm
Forum: Games and Creations
Topic: Cube Renderer
Replies: 12
Views: 15558

Re: Cube Renderer

Yep, that fixes it.
by 4aiman
Sun Sep 30, 2018 1:50 pm
Forum: Support and Development
Topic: BPS Tree Dungeon Generator
Replies: 4
Views: 4844

Re: BPS Tree Dungeon Generator

Sorry for a double post, but attachments are broken. Maybe this will draw moderators' attention...
by 4aiman
Sun Sep 30, 2018 1:40 pm
Forum: Support and Development
Topic: BPS Tree Dungeon Generator
Replies: 4
Views: 4844

Re: BPS Tree Dungeon Generator

Try this (untested, not a pure bsp): local width = 200 local height = 200 local min_room_wall_size = 20 -- a min margin of a room, used to prevent too small rooms local rooms = {[1]={x=0, y=0, w=width, h=height, col = {1,1,1}}} local function get_vol(room) -- we need this to get the volume of a room...