Search found 256 matches

by Lap
Fri Apr 18, 2014 2:26 am
Forum: Support and Development
Topic: Simulating a Market
Replies: 3
Views: 1141

Simulating a Market

I'm trying to make a market for a multiplayer game where players can buy and sell resources to a global market. Ideally the market would react to player trades and respond accordingly (i.e. everyone buying large amounts of a certain resource will drive up the price). Some element of randomness would...
by Lap
Wed Aug 21, 2013 4:11 pm
Forum: General
Topic: SDL 2.0 released
Replies: 11
Views: 7444

Re: SDL 2.0 released

slime wrote:Not all of SDL 2's new features are a good fit for LÖVE right now, for example multiple windows is a niche feature for games and would probably add more complexity and issues than it's worth.
Awh I can think of a lot of LÖVE apps and strategy games that would benefit from this.
by Lap
Sun Nov 04, 2012 4:20 pm
Forum: Libraries and Tools
Topic: ochres: HSL palette composer
Replies: 16
Views: 7581

Re: ochres: HSL palette composer

I like it. I would suggest adding in a few buttons that automatically add some recommended companion colors to the current color.

See http://colorschemedesigner.com/ for some examples.
by Lap
Thu Aug 16, 2012 12:42 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1496642

Re: What's everyone working on? (tigsource inspired)

I want your sweet pixely spaceship. Great style.
by Lap
Wed Aug 15, 2012 11:48 pm
Forum: Games and Creations
Topic: Basic RTS Prototype
Replies: 11
Views: 4009

Re: Basic RTS Prototype

Doesn't work with luajit due to

lib/strong/strong.lua 67: invalid escape sequence near "[ _'
by Lap
Sat Jul 21, 2012 4:31 pm
Forum: Libraries and Tools
Topic: [0.8.0] LOVE BOX2D SLICE ENGINE
Replies: 22
Views: 19577

Re: [0.8.0] LOVE BOX2D SLICE ENGINE

Lot of people have asked how to do this. I'm glad we finally have a good example.
by Lap
Thu Jul 05, 2012 12:20 pm
Forum: General
Topic: Löve debugging with ZeroBrane Studio
Replies: 40
Views: 33860

Re: Löve debugging with ZeroBrane Studio

I second bartbes option, but any of those ideas would probably be a significant improvement.

On a separate note, it would also be nice to be able to take the "jump to function" drop down and optionally sort it alphabetically.
by Lap
Thu Jul 05, 2012 2:15 am
Forum: General
Topic: Do you encourage the use of middleware?
Replies: 4
Views: 2544

Re: Do you encourage the use of middleware?

Considering that this whole forum is dedicated to a product which helps people NOT reinvent the wheel I'm going to go out on a limb here and assume we're cool with middleware. We even use box2d already.
by Lap
Thu Jul 05, 2012 2:12 am
Forum: General
Topic: Löve debugging with ZeroBrane Studio
Replies: 40
Views: 33860

Re: Löve debugging with ZeroBrane Studio

For me, it was breaking on that line. You might just have to open up ZeroBrane and tell the debugger to continue. Also, did you comment out the line that I mentioned above? Definitely was breaking there. Can't seem to get toggled breakpoints to actually break at all. I also don't know if I'll be ab...
by Lap
Wed Jul 04, 2012 4:18 pm
Forum: General
Topic: Löve debugging with ZeroBrane Studio
Replies: 40
Views: 33860

Re: Löve debugging with ZeroBrane Studio

Hhmmmm...on adding the mobdebug line and trying to debug it through ZB Studio all I get is a forever frozen Love program screen with no output of any kind. No messages in the ZB output either so I really don't know where to go from here.