Search found 510 matches

by dusoft
Fri Jun 13, 2014 9:33 pm
Forum: Support and Development
Topic: Cutting a Drawable image
Replies: 8
Views: 5359

Re: Cutting a Drawable image

Yes, that is exactly what I am trying to do. I might draw the ladder manually using love.graphics.rectangle instead of using an image then. Basically, my ladder image is 50px by 50px. In-game, if I have a 50x200 ladder, I'll have no issue tiling my ladder image, but what about a 50x220 ladder? The ...
by dusoft
Fri Jun 13, 2014 9:31 pm
Forum: Support and Development
Topic: Memory management and graphic objects
Replies: 7
Views: 6061

Re: Memory management and graphic objects

Hi all, I'm currently having some memory problems on my project, I'm working on loading levels, returning to menus, etc... My current approach is to deference all my level rendering stuff when coming back to the menus hoping it will be garbage collected, and when loading a new level, I'm recreating...
by dusoft
Fri Jun 06, 2014 9:24 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1511038

Re: What's everyone working on? (tigsource inspired)

christiankolding wrote:I just started playing around with ray casting. So far, I have ported the code from first port of this tutorial http://lodev.org/cgtutor/raycasting.html.

The code is here: https://github.com/christiankolding/love2d-raycaster.
Looks promising!
by dusoft
Tue Jun 03, 2014 7:02 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1511038

Re: What's everyone working on? (tigsource inspired)

gestaltist wrote:I can gladly help with testing in the limited free time that I have...
Please, send me an email at [email protected] and I'll be happy to contact you once I deem it good enough for testing :-) Thanks.
by dusoft
Sat May 31, 2014 10:20 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1511038

Re: What's everyone working on? (tigsource inspired)

@dusoft Your project sounds really interesting. Is there any way to track it/subscribe to it? Do you have it on GitHub or somewhere? It’s a game I would play. Thanks. I have just created this twitter account you can folow: https://twitter.com/politicalsim Let me know if you are interested in alpha/...
by dusoft
Sat May 31, 2014 9:57 pm
Forum: Libraries and Tools
Topic: fuccboiGDX
Replies: 29
Views: 14172

Re: Mogamett

Chroteus wrote:If nothing is used for game management, I recommend Venus, which has smooth transiton effects between states.

Venus: viewtopic.php?f=5&t=78018
animation and state switching should be seperated as many games and programs won't need any animations between states.
by dusoft
Tue May 27, 2014 6:26 pm
Forum: Libraries and Tools
Topic: Small Shader Effect Applier
Replies: 5
Views: 2748

Re: Small Shader Effect Applier

Guys, I need some help. My computer doesn't render shaders, so I asked a friend to test this for me. I spent over an hour trying to fix it, and we still couldn't get it to work. I don't know much about shaders either. Could someone please help? Here's the latest version, by the way: https://www.dro...
by dusoft
Tue May 27, 2014 7:20 am
Forum: Libraries and Tools
Topic: weather effects
Replies: 33
Views: 11976

Re: weather effects

I will buy it if you charge for it. Just so you know. thanks, it is going to be free edit: but you can always donate if you like it :) Any chance to see the code? You could release it as a library - I could have some use for it for the additional effects (weather behind window in a room) for my pro...
by dusoft
Tue May 27, 2014 4:01 am
Forum: Libraries and Tools
Topic: fuccboiGDX
Replies: 29
Views: 14172

Re: Mogamett

Chroteus wrote:What is used for gamestate management, by the way?
Nothing so far.[/quote]

You can check my 1 file per state manager
by dusoft
Fri May 16, 2014 6:09 am
Forum: Libraries and Tools
Topic: Simple Screen Scaler
Replies: 11
Views: 8090

Re: Simple Screen Scaler

Cool, I will try it and report if anything spotted.