Search found 222 matches

by Fenrir
Wed Sep 07, 2016 12:04 pm
Forum: Libraries and Tools
Topic: ImGui LÖVE module
Replies: 169
Views: 239985

Re: ImGui löve module

OK I updated the latest release with the Win64 build:
https://github.com/slages/love-imgui/releases/tag/0.7

It's now missing the Linux 64bit version but well, I premuse that most Linux users will anyway build it from source instead of retrieving a pre-built version.
by Fenrir
Wed Sep 07, 2016 10:08 am
Forum: Libraries and Tools
Topic: ImGui LÖVE module
Replies: 169
Views: 239985

Re: ImGui löve module

Is there any reason you're not producing win64 builds? It's a real bummer to have to downgrade my LÖVE version (or to build my own constantly) for this to work. Requiring the module was causing a right fit with the 64bit version of LÖVE. (One of the small pains that makes me long for luasec to ship...
by Fenrir
Tue Sep 06, 2016 7:32 am
Forum: Support and Development
Topic: Issue with love.keyboard.isScancodeDown
Replies: 12
Views: 6186

Re: Issue with love.keyboard.isScancodeDown

This page has a little inline test you can use to see if keyboard ghosting is the problem: https://www.microsoft.com/appliedsciences/antighostingexplained.mspx Yep it's definitely an issue with my keyboard, same behavior with this test application, thanks for pointing it! The to-go solution that av...
by Fenrir
Mon Sep 05, 2016 3:34 pm
Forum: Support and Development
Topic: Issue with love.keyboard.isScancodeDown
Replies: 12
Views: 6186

Re: Issue with love.keyboard.isScancodeDown

It's unlikely to be ghosting. Ghosting can only happen if there are at least three keys pressed at a time. Ghosting is due to keyboards being built as a matrix of rows and columns, and when any three keys that form a right triangle in the matrix (two in the same row, and two in the same column) are...
by Fenrir
Mon Sep 05, 2016 10:56 am
Forum: Support and Development
Topic: Issue with love.keyboard.isScancodeDown
Replies: 12
Views: 6186

Re: Issue with love.keyboard.isScancodeDown

Keyboard ghosting. Due to the way they are optimized for manufacturing costs, many key combinations simply don't work. Ghosting patterns are model-specific and lower ghosting is a selling point of a higher class keyboards. Oh thanks, I didn't thought of it at all but it makes sense, so it's probabl...
by Fenrir
Mon Sep 05, 2016 9:34 am
Forum: Support and Development
Topic: Issue with love.keyboard.isScancodeDown
Replies: 12
Views: 6186

Issue with love.keyboard.isScancodeDown

Hey guys, I'm currently experiencing a weird issue with this scenario: - I first press lshift or rshift and check if they are pressed with love.keyboard.isScancodeDown, it's working without problem and returns true. - Now, while lshift or rshift is pressed, I press for instance kp6, so kp6 is return...
by Fenrir
Mon Aug 29, 2016 7:19 am
Forum: Libraries and Tools
Topic: ImGui LÖVE module
Replies: 169
Views: 239985

Re: ImGui löve module

Hey guys, Just to let you know that I finally got my hands on a Mac, so I added to the pre-built binaries the MacOS X version of the module, I tested it quite a bit and it works just fine (it took me some time to figure out where to put it to get it properly loaded, first time that I use a Mac, hehe...
by Fenrir
Sat Aug 27, 2016 9:30 am
Forum: Libraries and Tools
Topic: ImGui LÖVE module
Replies: 169
Views: 239985

Re: ImGui löve module

Just wondering, How can I create a multiline textbox with Lua syntax highlight.. Edit: Also, Why not adding this library to the wiki ?? Unfortunately there's nothing out of the box to get colored text in a multiline input box, but I found this thread talking about it: https://github.com/ocornut/img...
by Fenrir
Thu Aug 25, 2016 4:23 pm
Forum: Libraries and Tools
Topic: ImGui LÖVE module
Replies: 169
Views: 239985

Re: ImGui löve module

I added my long awaited log window! :) https://dl.dropboxusercontent.com/u/6748697/Wanderer/love%202016-08-25%2018-04-10-31.jpg Actually on imgui side it's really simple: imgui.SetNextWindowSize(500,400, "FirstUseEver") status, draw = imgui.Begin("Log", true) if imgui.Button(&quo...
by Fenrir
Wed Aug 24, 2016 7:00 am
Forum: Libraries and Tools
Topic: ImGui LÖVE module
Replies: 169
Views: 239985

Re: ImGui löve module

Really nice, I'll add it to the first post galery! :) Glad to hear it about the console, I'll probably use it in my project too, and I'll soon implement the log window too, it's something I desperately need for a long time.