Search found 4835 matches
- Fri Sep 05, 2008 5:48 am
- Forum: Games and Creations
- Topic: release: k3
- Replies: 13
- Views: 19915
Re: release: k3
Love this game!
- Thu Sep 04, 2008 3:46 pm
- Forum: Support and Development
- Topic: Making games standalone from LOVE?
- Replies: 8
- Views: 6505
Re: Making games standalone from LOVE?
I think DLL distributing is not a problem, as the main goal for the exe's is to allow people to just download the game instead of engine + game. It's normal for games and even all other programs to have DLL's. And that's just windows, I haven't seen any linux program which doesn't need libs (not inc...
- Mon Sep 01, 2008 8:14 pm
- Forum: Games and Creations
- Topic: Tron!
- Replies: 7
- Views: 13503
Re: Tron!
I found out that you win 99% of the time if you make a square (with entrance) by going up, right, down, right. But does anyone here wants to be beaten?
- Mon Sep 01, 2008 8:08 pm
- Forum: Support and Development
- Topic: Can you make a game load another lua file
- Replies: 17
- Views: 18668
Re: Can you make a game load another lua file
Yeah, missed that one, first.lua should have quotation marks around it as it's a string not a variable, so it should be
Code: Select all
love.filesystem.require("first.lua")
- Mon Sep 01, 2008 7:55 pm
- Forum: Support and Development
- Topic: Can you make a game load another lua file
- Replies: 17
- Views: 18668
Re: Can you make a game load another lua file
As you can see in my first few posts, everyone makes mistakes.
If you need any more help, don't be afraid to ask, that's what these forums are for.
If you need any more help, don't be afraid to ask, that's what these forums are for.
- Mon Sep 01, 2008 7:51 pm
- Forum: Support and Development
- Topic: Can you make a game load another lua file
- Replies: 17
- Views: 18668
Re: Can you make a game load another lua file
main.lua: function load() font = love.graphics.newFont(love.default_font, 12) love.graphics.setFont(font) title = "lua demo" play = "press space to play" end function draw() love.graphics.draw(title, 50, 50) love.graphics.draw(play, 400, 300) end function keyreleased(key) if key ...
- Mon Sep 01, 2008 7:41 pm
- Forum: Support and Development
- Topic: Can you make a game load another lua file
- Replies: 17
- Views: 18668
Re: Can you make a game load another lua file
Or you take the second draw from main.lua, which would seem a logical thing to do. However, you posed the question why you should use first.lua, well honoustly, I don't know. If you want to use those as levels, it is possible to just use a lua file that defines a load of variables, which you then ex...
- Mon Sep 01, 2008 7:35 pm
- Forum: Support and Development
- Topic: This rectangle doesn't want to touch my balls :(
- Replies: 8
- Views: 5773
Re: This rectangle doesn't want to touch my balls :(
It might be something wrong with the calling, as that isn't included in the .love provided, however I haven't worked with the physics engine myself. You said you could also use setVelocity but it doesnt add to the old velocity, what about a combination with getVelocity()?
- Mon Sep 01, 2008 7:24 pm
- Forum: Support and Development
- Topic: Can you make a game load another lua file
- Replies: 17
- Views: 18668
Re: Can you make a game load another lua file
That I failed was because I actually first included before I created the callbacks. Well erase and create vs overwrite.. not really different. I should actually thank you because of the testing I did for you I found out that you don't even have to do the draw = function() way, but you can just do fu...
- Mon Sep 01, 2008 7:07 pm
- Forum: Support and Development
- Topic: Can you make a game load another lua file
- Replies: 17
- Views: 18668
Re: Can you make a game load another lua file
That's what I'm here for, however I just miserably failed to do the same thing.. So if it really doesnt work you might have to do some coding to enable multiple callbacks, there's already a topic around, however if you need help with that, just call.