Search found 790 matches
- Mon Jul 10, 2017 9:07 pm
- Forum: Games and Creations
- Topic: I made a twitter bot that posts images rendered in LOVE
- Replies: 5
- Views: 7616
Re: I made a twitter bot that posts images rendered in LOVE
It would be cool if the bot replied or interacted to replies in some way. I think this is awesome though.
- Mon Jul 10, 2017 8:58 pm
- Forum: Games and Creations
- Topic: Cactus game.
- Replies: 37
- Views: 33907
Re: Cactus game.
Kaktuse Gayem
- Sun Dec 04, 2016 12:53 pm
- Forum: Support and Development
- Topic: How make rain/snowfall/mist effect ?
- Replies: 4
- Views: 5804
Re: How make rain/snowfall/mist effect ?
Particle effects! Albeit for another system, check out some Unreal Engine tutorials for particles. There's a lot to be learned that will carry over to pretty much any API with a particle emitter object.
- Mon Nov 28, 2016 10:44 am
- Forum: Support and Development
- Topic: How to draw all objects on screen?
- Replies: 12
- Views: 10935
Re: How to draw all objects on screen?
Pop all your actors (or drawable actors) in a table and iterate over it, calling the relevant function. You can use this technique in many places and for many things. For example, updating all your actors could use the exact same table. actors = {} --this is our list of actors love.load = function()...
- Tue Nov 24, 2015 11:45 pm
- Forum: Support and Development
- Topic: [Help]Sidescroller Engine
- Replies: 4
- Views: 4750
Re: [Help]Sidescroller Engine
A physics library can be great, but when you're starting out I do believe that it's a very good idea to have a go at doing some pseudo physics yourself. Having an understanding or insight as to how things like Box2D work internally can help you solve problems when you do use them, and adds to your o...
- Mon Jun 22, 2015 10:51 am
- Forum: General
- Topic: Nintendo's E3 this year
- Replies: 8
- Views: 4157
Re: Nintendo's E3 this year
Ta-da http://smilebasic.com/en/jjmafiae wrote:I wish they would open up for 3RD party indie games on the New Nintendo 3DS, imagine having love games on it.
- Fri Mar 13, 2015 5:21 pm
- Forum: Support and Development
- Topic: something wrong with config.lua
- Replies: 3
- Views: 2101
Re: something wrong with config.lua
The file should be called conf.lua. Also, you might consider using [ code ] tags in your posts, it helps to make things easier to read:
Code: Select all
require "example"
someVar = true
someFunction(someArg)
- Tue Jan 06, 2015 7:56 am
- Forum: Games and Creations
- Topic: A classic JRPG
- Replies: 19
- Views: 15587
Re: A classic JRPG
Super cool. Any ideas for the combat system yet?
- Mon Dec 29, 2014 3:26 pm
- Forum: Support and Development
- Topic: Game Reset
- Replies: 2
- Views: 2795
Re: Game Reset
If you're resetting then why not call love.load()? You seem to create the same initial state, why write the code twice?
- Fri Nov 21, 2014 5:07 pm
- Forum: General
- Topic: Help with game lag
- Replies: 14
- Views: 9740
Re: Help with game lag
tip 4: use locals and remove any unused globals From what I've read there is actually little impact using globals over locals. Only in certain cases (intense physics simulations perhaps, something like that) do you start to encounter situations where globals significantly affect performance. They'r...