Search found 375 matches

by bmelts
Wed May 04, 2011 11:51 pm
Forum: General
Topic: Question about .love folder
Replies: 11
Views: 3897

Re: Question about .love folder

I don't know what you're talking about.
by bmelts
Wed May 04, 2011 11:42 pm
Forum: General
Topic: Question about .love folder
Replies: 11
Views: 3897

Re: Question about .love folder

What spam? :joker:
by bmelts
Wed May 04, 2011 6:48 pm
Forum: General
Topic: LÖVE 0.7.2 Released
Replies: 57
Views: 103038

Re: LÖVE 0.7.2 Released

Taehl wrote:Still no jpg or png ImageFormat?
That'll be in 0.8.0.
by bmelts
Wed May 04, 2011 6:34 pm
Forum: General
Topic: LÖVE 0.7.2 Released
Replies: 57
Views: 103038

LÖVE 0.7.2 Released

May the 4th be with you! If you've found our lack of releases disturbing, here's some new hope, for we proudly present: LÖVE 0.7.2 Get it at the bottom of this post! 0.7.2 does not break the API - anything that worked in 0.7.1 will also work in 0.7.2. There are a few new features and a bunch of bugf...
by bmelts
Sun May 01, 2011 7:48 pm
Forum: General
Topic: LÖVE distribution website
Replies: 103
Views: 35370

Re: LÖVE distribution website

Actually, the OS X version is so large because it includes both Intel and PPC copies of everything required. There's no 64-bit Mac version.

As far as I know there's no 64-bit Windows build either...
by bmelts
Thu Apr 28, 2011 5:02 am
Forum: General
Topic: Survey: Do You Support Framebuffers and/or Non-Po2 [RERUN]
Replies: 92
Views: 40275

Re: Survey: Do You Support Framebuffers and/or Non-Po2

There's a bug where it doesn't detect support for Non-Po2 framebuffers properly. Line 19 should be

Code: Select all

status, fb = pcall(love.graphics.newFramebuffer, 10, 10)
I get all 3 supported :ultrahappy:
by bmelts
Thu Apr 28, 2011 4:58 am
Forum: Support and Development
Topic: Test your computers "Framebuffer" and "PO2" support here...
Replies: 11
Views: 6134

Re: Test your computers "Framebuffer" and "PO2" support here

OH MY GOD YOU COMPUTER MURDERER

I make it up to 3 8192x8192 framebuffers before it dies. :cool:
by bmelts
Wed Apr 27, 2011 4:00 am
Forum: Support and Development
Topic: symlink not supported ?
Replies: 15
Views: 7501

Re: symlink not supported ?

As for sandboxing, I personally think that folders and merged executables should have full rights, only to have their rights governed by the OS. This would make LOVE a good game development platform. But when it comes to a .love, sandboxing should be started; this makes LOVE a good game platform . ...
by bmelts
Tue Apr 26, 2011 6:38 pm
Forum: Support and Development
Topic: symlink not supported ?
Replies: 15
Views: 7501

Re: symlink not supported ?

And I don't understand why... symlink are so usefull ! Consider the following file structure: evil.love EvilSymlink -> ~ EvilerSymlink -> /usr/local Symlinking breaks sandboxing. Whether LÖVE should be sandboxed or not is another debate (boy is it ever), but as long as it is, symlinks are not accep...
by bmelts
Mon Apr 25, 2011 2:25 am
Forum: Support and Development
Topic: LOVE API naming discuss
Replies: 10
Views: 6341

Re: LOVE API naming discuss

The issue is in the version of SDL that LÖVE uses (1.2), there's not a lot of distinction drawn between the SDL window and the OpenGL context that actually handles the drawing; breaking them apart in the API is non-trivial. When (if) SDL 1.3 comes out and LÖVE upgrades, the window will be treated as...