Search found 375 matches
- Wed May 04, 2011 11:51 pm
- Forum: General
- Topic: Question about .love folder
- Replies: 11
- Views: 3897
Re: Question about .love folder
I don't know what you're talking about.
- Wed May 04, 2011 11:42 pm
- Forum: General
- Topic: Question about .love folder
- Replies: 11
- Views: 3897
Re: Question about .love folder
What spam?
- Wed May 04, 2011 6:48 pm
- Forum: General
- Topic: LÖVE 0.7.2 Released
- Replies: 57
- Views: 103038
Re: LÖVE 0.7.2 Released
That'll be in 0.8.0.Taehl wrote:Still no jpg or png ImageFormat?
- Wed May 04, 2011 6:34 pm
- Forum: General
- Topic: LÖVE 0.7.2 Released
- Replies: 57
- Views: 103038
LÖVE 0.7.2 Released
May the 4th be with you! If you've found our lack of releases disturbing, here's some new hope, for we proudly present: LÖVE 0.7.2 Get it at the bottom of this post! 0.7.2 does not break the API - anything that worked in 0.7.1 will also work in 0.7.2. There are a few new features and a bunch of bugf...
- Sun May 01, 2011 7:48 pm
- Forum: General
- Topic: LÖVE distribution website
- Replies: 103
- Views: 35370
Re: LÖVE distribution website
Actually, the OS X version is so large because it includes both Intel and PPC copies of everything required. There's no 64-bit Mac version.
As far as I know there's no 64-bit Windows build either...
As far as I know there's no 64-bit Windows build either...
- Thu Apr 28, 2011 5:02 am
- Forum: General
- Topic: Survey: Do You Support Framebuffers and/or Non-Po2 [RERUN]
- Replies: 92
- Views: 40275
Re: Survey: Do You Support Framebuffers and/or Non-Po2
There's a bug where it doesn't detect support for Non-Po2 framebuffers properly. Line 19 should be
I get all 3 supported
Code: Select all
status, fb = pcall(love.graphics.newFramebuffer, 10, 10)
- Thu Apr 28, 2011 4:58 am
- Forum: Support and Development
- Topic: Test your computers "Framebuffer" and "PO2" support here...
- Replies: 11
- Views: 6134
Re: Test your computers "Framebuffer" and "PO2" support here
OH MY GOD YOU COMPUTER MURDERER
I make it up to 3 8192x8192 framebuffers before it dies.
I make it up to 3 8192x8192 framebuffers before it dies.
- Wed Apr 27, 2011 4:00 am
- Forum: Support and Development
- Topic: symlink not supported ?
- Replies: 15
- Views: 7501
Re: symlink not supported ?
As for sandboxing, I personally think that folders and merged executables should have full rights, only to have their rights governed by the OS. This would make LOVE a good game development platform. But when it comes to a .love, sandboxing should be started; this makes LOVE a good game platform . ...
- Tue Apr 26, 2011 6:38 pm
- Forum: Support and Development
- Topic: symlink not supported ?
- Replies: 15
- Views: 7501
Re: symlink not supported ?
And I don't understand why... symlink are so usefull ! Consider the following file structure: evil.love EvilSymlink -> ~ EvilerSymlink -> /usr/local Symlinking breaks sandboxing. Whether LÖVE should be sandboxed or not is another debate (boy is it ever), but as long as it is, symlinks are not accep...
- Mon Apr 25, 2011 2:25 am
- Forum: Support and Development
- Topic: LOVE API naming discuss
- Replies: 10
- Views: 6341
Re: LOVE API naming discuss
The issue is in the version of SDL that LÖVE uses (1.2), there's not a lot of distinction drawn between the SDL window and the OpenGL context that actually handles the drawing; breaking them apart in the API is non-trivial. When (if) SDL 1.3 comes out and LÖVE upgrades, the window will be treated as...