Search found 264 matches
- Sat Oct 15, 2016 9:22 pm
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 224
- Views: 512647
Re: Love.js - A Direct Emscripten Port
Hey Tanner, do you think you can/plan to fix the page freezing when getting an error? It can be solved by removing the while loop in love.errhand, I believe.
- Wed Oct 05, 2016 11:36 am
- Forum: Support and Development
- Topic: Need Explanation On Jumping?
- Replies: 12
- Views: 6279
Re: Need Explanation On Jumping?
like raidho36 said, you will need to first understand the basic physics concepts, there's tons of material like this: https://www.youtube.com/watch?v=ZnWP5h69DBM This isn't advice you should give to a beginner, as a 36 minute long video of this can be quite discouraging and makes programming look h...
- Fri Sep 30, 2016 8:18 am
- Forum: General
- Topic: Share your fiddles!
- Replies: 26
- Views: 11973
Re: Share your fiddles!
And be sure to check out the Code Doodles thread for inspiration.
I was too lazy to optimize the old code, but here's my Trippy Stars
I was too lazy to optimize the old code, but here's my Trippy Stars
- Tue Sep 27, 2016 8:23 am
- Forum: Libraries and Tools
- Topic: svglover :: Import and render simple SVGs
- Replies: 8
- Views: 6072
Re: svglover :: Import and render SVGs
This is pretty neat, though I think you should really try to make it work with standard svgs. I tried it out with the old LÖVE logo svg , and sadly it didn't work. I also recommend you read Kikito's module guide . Your library shouldn't be a bunch of global functions, you should instead return a svg...
- Thu Sep 08, 2016 4:10 pm
- Forum: General
- Topic: blogs.love2d.org - The Official LÖVE Blogs!
- Replies: 94
- Views: 544186
Re: blogs.love2d.org - The Official LÖVE Blogs!
This time not a framework developer, but a gamedeveloper! Maurice from Stabyourself.net, who created Mari0.
http://blogs.love2d.org/content/l%C3%B6 ... ourselfnet
http://blogs.love2d.org/content/l%C3%B6 ... ourselfnet
- Wed Sep 07, 2016 8:29 am
- Forum: Support and Development
- Topic: Forum question
- Replies: 5
- Views: 2481
Re: Forum question
There aren't any strict rules about it, I believe. But it has been done before: Concerned Joey
But I agree with Tjakka5, Tigsource's devlog board is better fit for that.
But I agree with Tjakka5, Tigsource's devlog board is better fit for that.
- Mon Sep 05, 2016 9:02 am
- Forum: General
- Topic: Post-0.10.0 feature wishlist
- Replies: 177
- Views: 91583
Re: Post-0.10.0 feature wishlist
I'm not sure how hard this would be (if possible at all), or if it already is possible and I'm missing something, but I think it'd be great if we could have nesting Canvases in LÖVE (drawing canvases inside canvases). Something tells me it's probably already possible. If so, sorry for the pointless...
- Thu Sep 01, 2016 12:42 pm
- Forum: General
- Topic: blogs.love2d.org - The Official LÖVE Blogs!
- Replies: 94
- Views: 544186
- Wed Aug 17, 2016 7:58 pm
- Forum: Support and Development
- Topic: Using .gif in love2d?
- Replies: 3
- Views: 4983
Re: Using .gif in love2d?
Why do you want to use a gif? Is your idea to use an animated gif to get an animated character in your game, because then you might wanna take a look at this.
Re: Twitter
Looks like it. But I don't really like the idea of having multiple hashtags anyway.Fenrir wrote:Maybe going for a #madewithlove hashtag too? Or will it be flooded by non related stuff?