Search found 96 matches
- Thu Sep 06, 2018 4:16 am
- Forum: Support and Development
- Topic: Love3d questions
- Replies: 4
- Views: 2338
Re: Love3d questions
Alright thanks guys. I have no idea how to write shaders or any 3d rendering math so... yeah. But thank you for the info
- Wed Sep 05, 2018 5:00 am
- Forum: Support and Development
- Topic: Love3d questions
- Replies: 4
- Views: 2338
Love3d questions
Hey guys, so I've been trying to sort of remake some parts of a game I made using love2d, where you are inside a submersible looking out at the empty ocean. The game is using a sort of fake 2d window rendered under a barrel shader that makes it look pretty crappy but I guess a bit more immersive tha...
- Tue Feb 06, 2018 8:25 pm
- Forum: General
- Topic: Could there ever be a specific animation API?
- Replies: 5
- Views: 3096
Re: Could there ever be a specific animation API?
I understand. Maybe it's also the less restrictive nature of the Lua language that helps contribute the more decentralized approach. Speaking of animation, is the skeletal animation library we have usable for actual games? I checked it out but all I saw was a bendy straw looking skeleton lol.
- Tue Feb 06, 2018 12:50 pm
- Forum: General
- Topic: Could there ever be a specific animation API?
- Replies: 5
- Views: 3096
Could there ever be a specific animation API?
Just curious, would there ever be a chance of implementing animation into love2d's api?
Like maybe love.graphics.Animate()
or love.graphics.drawAnimation(Animation) ?
I feel like it would be alot easier than external libs or handcoding it.
And if not, could someone explain why? Thanks.
Like maybe love.graphics.Animate()
or love.graphics.drawAnimation(Animation) ?
I feel like it would be alot easier than external libs or handcoding it.
And if not, could someone explain why? Thanks.
- Sat Oct 28, 2017 3:39 pm
- Forum: Support and Development
- Topic: IAPs with love2d
- Replies: 0
- Views: 1404
IAPs with love2d
Hey guys, so I've made alot of progress on my app I have been developing for android with love2d, but I've run into a problem. I have no idea how In App Purchases would work on android. I read another forum post about hacking it in with ffi but I wasnt sure if the proccess was as simple as running t...
- Fri Sep 22, 2017 10:03 am
- Forum: Libraries and Tools
- Topic: Wire, a reactive programming lib
- Replies: 2
- Views: 3026
Re: Wire, a reactive programming lib
This looks extremely interesting and I was quite interested in this sort of idea. Will definitely check this out when I get the time.
- Fri Sep 22, 2017 9:58 am
- Forum: General
- Topic: Should you ever disclose the fact that a game is made with love2d when releasing a game?
- Replies: 10
- Views: 9390
Re: Should you ever disclose the fact that a game is made with love2d when releasing a game?
So then what were the challenges your talking about? Is it just making the UI, stat Balancing, etc. ? Depends on the type of game you are trying to make, action games are generally more difficult. If you've never made a multiplayer game before I suggest starting with local multiplayer. I've made a ...
- Fri Sep 22, 2017 3:53 am
- Forum: General
- Topic: Should you ever disclose the fact that a game is made with love2d when releasing a game?
- Replies: 10
- Views: 9390
- Fri Sep 22, 2017 3:51 am
- Forum: General
- Topic: Should you ever disclose the fact that a game is made with love2d when releasing a game?
- Replies: 10
- Views: 9390
Re: Should you ever disclose the fact that a game is made with love2d when releasing a game?
If your game is vulnerable to someone locally editing memory data, then a simple cheat software could do the business, no need to hack anything. If someone hacked the game and distributed hacked version so that multiple people can play hacked version, then it's a mod. Wouldn't storing all the valua...
- Sun Sep 17, 2017 4:18 am
- Forum: General
- Topic: Should you ever disclose the fact that a game is made with love2d when releasing a game?
- Replies: 10
- Views: 9390
Re: Should you ever disclose the fact that a game is made with love2d when releasing a game?
Okay thank you two for the replies. I'm probably going to add in some sort of intro to my game, but I just wanted some external feedback about the idea. I am assuming the challenges pertaining to multiplayer are cheating.