Search found 96 matches

by kicknbritt
Thu Sep 06, 2018 4:16 am
Forum: Support and Development
Topic: Love3d questions
Replies: 4
Views: 2338

Re: Love3d questions

Alright thanks guys. I have no idea how to write shaders or any 3d rendering math so... yeah. But thank you for the info
by kicknbritt
Wed Sep 05, 2018 5:00 am
Forum: Support and Development
Topic: Love3d questions
Replies: 4
Views: 2338

Love3d questions

Hey guys, so I've been trying to sort of remake some parts of a game I made using love2d, where you are inside a submersible looking out at the empty ocean. The game is using a sort of fake 2d window rendered under a barrel shader that makes it look pretty crappy but I guess a bit more immersive tha...
by kicknbritt
Tue Feb 06, 2018 8:25 pm
Forum: General
Topic: Could there ever be a specific animation API?
Replies: 5
Views: 3096

Re: Could there ever be a specific animation API?

I understand. Maybe it's also the less restrictive nature of the Lua language that helps contribute the more decentralized approach. Speaking of animation, is the skeletal animation library we have usable for actual games? I checked it out but all I saw was a bendy straw looking skeleton lol. :crazy:
by kicknbritt
Tue Feb 06, 2018 12:50 pm
Forum: General
Topic: Could there ever be a specific animation API?
Replies: 5
Views: 3096

Could there ever be a specific animation API?

Just curious, would there ever be a chance of implementing animation into love2d's api?
Like maybe love.graphics.Animate()
or love.graphics.drawAnimation(Animation) ?
I feel like it would be alot easier than external libs or handcoding it.
And if not, could someone explain why? Thanks.
by kicknbritt
Sat Oct 28, 2017 3:39 pm
Forum: Support and Development
Topic: IAPs with love2d
Replies: 0
Views: 1404

IAPs with love2d

Hey guys, so I've made alot of progress on my app I have been developing for android with love2d, but I've run into a problem. I have no idea how In App Purchases would work on android. I read another forum post about hacking it in with ffi but I wasnt sure if the proccess was as simple as running t...
by kicknbritt
Fri Sep 22, 2017 10:03 am
Forum: Libraries and Tools
Topic: Wire, a reactive programming lib
Replies: 2
Views: 3026

Re: Wire, a reactive programming lib

This looks extremely interesting and I was quite interested in this sort of idea. Will definitely check this out when I get the time.
by kicknbritt
Fri Sep 22, 2017 9:58 am
Forum: General
Topic: Should you ever disclose the fact that a game is made with love2d when releasing a game?
Replies: 10
Views: 9390

Re: Should you ever disclose the fact that a game is made with love2d when releasing a game?

So then what were the challenges your talking about? Is it just making the UI, stat Balancing, etc. ? Depends on the type of game you are trying to make, action games are generally more difficult. If you've never made a multiplayer game before I suggest starting with local multiplayer. I've made a ...
by kicknbritt
Fri Sep 22, 2017 3:53 am
Forum: General
Topic: Should you ever disclose the fact that a game is made with love2d when releasing a game?
Replies: 10
Views: 9390

Re: Should you ever disclose the fact that a game is made with love2d when releasing a game?

ivan wrote: Sun Sep 17, 2017 6:31 am
I am assuming the challenges pertaining to multiplayer are cheating
No, cheating is a problem when your game already has a large player-base.
So then what were the challenges your talking about? Is it just making the UI, stat Balancing, etc. ?
by kicknbritt
Fri Sep 22, 2017 3:51 am
Forum: General
Topic: Should you ever disclose the fact that a game is made with love2d when releasing a game?
Replies: 10
Views: 9390

Re: Should you ever disclose the fact that a game is made with love2d when releasing a game?

If your game is vulnerable to someone locally editing memory data, then a simple cheat software could do the business, no need to hack anything. If someone hacked the game and distributed hacked version so that multiple people can play hacked version, then it's a mod. Wouldn't storing all the valua...
by kicknbritt
Sun Sep 17, 2017 4:18 am
Forum: General
Topic: Should you ever disclose the fact that a game is made with love2d when releasing a game?
Replies: 10
Views: 9390

Re: Should you ever disclose the fact that a game is made with love2d when releasing a game?

Okay thank you two for the replies. I'm probably going to add in some sort of intro to my game, but I just wanted some external feedback about the idea. I am assuming the challenges pertaining to multiplayer are cheating.