Search found 96 matches

by kicknbritt
Sun Nov 10, 2019 6:43 pm
Forum: Support and Development
Topic: Can we store 3d vertices in GPU memory?
Replies: 7
Views: 4786

Re: Can we store 3d vertices in GPU memory?

Oh rip. Well thanks anyway
[Edit] Actually it looks like it supports textures. Ill check it out
by kicknbritt
Sun Nov 10, 2019 12:07 pm
Forum: Support and Development
Topic: Can we store 3d vertices in GPU memory?
Replies: 7
Views: 4786

Re: Can we store 3d vertices in GPU memory?

Okay. Well thanks for all the feedback. Im going to try to check out vertex lists and the "static" mode on SpriteBatchUsage looks promising.
by kicknbritt
Sun Nov 10, 2019 11:03 am
Forum: Support and Development
Topic: Can we store 3d vertices in GPU memory?
Replies: 7
Views: 4786

Re: Can we store 3d vertices in GPU memory?

Yes I am culling non visible faces/vertices. The data structure I use to store the "Blocks" in data is only storing 2 bytes of information per block so 27,648‬ bytes a chunk, and since lua strings are stored by reference that is little to nothing. My problem is each block face is generatin...
by kicknbritt
Sat Nov 09, 2019 7:36 pm
Forum: Support and Development
Topic: Can we store 3d vertices in GPU memory?
Replies: 7
Views: 4786

Can we store 3d vertices in GPU memory?

So I'm working with GroverBurgers SS3D library (Thanks a ton dude.) and I'm working on a voxel game where I create meshes made up of 24x24x24 blocks. The problem Im having is I have to store all those vertices in tables, and that takes up around 500-800 mb for only about ‭216‬ chunks! Is there any w...
by kicknbritt
Thu Nov 07, 2019 9:53 am
Forum: Support and Development
Topic: Independent Particle Colors
Replies: 11
Views: 11680

Re: Independent Particle Colors

Sorry for late reply.. aha. Something outside of a particle system.

Code: Select all

-- Create some confetti
local ConfettiList = {}
for i=1, #ConfettiList do
     -- Draw confetti with spritebatches here
end
[Edit]
Just saw Luke100000's post. 100% use his example
by kicknbritt
Wed Oct 30, 2019 9:13 am
Forum: Support and Development
Topic: Independent Particle Colors
Replies: 11
Views: 11680

Re: Independent Particle Colors

Why dont you just make a table that holds all the confetti particles, update all of them for things like movement of the confetti particles and then draw all of them using a SpriteBatch, setting thier individual colors with SpriteBatch:setColor( r, g, b, a )?
by kicknbritt
Wed Oct 30, 2019 9:02 am
Forum: Support and Development
Topic: Monochrome LCD shader?
Replies: 7
Views: 5445

Re: Monochrome LCD shader?

You could probably use that same gameboy shader and simply draw lines over it (the number of scanlines being width*height of the screen) inside a canvas scaled to the screen resolution.
by kicknbritt
Tue Jun 25, 2019 1:18 am
Forum: General
Topic: Best source to learn Lua?
Replies: 2
Views: 5687

Re: Best source to learn Lua?

Well you can read through the official lua manual at:
https://www.lua.org/pil/

or you can just google search "Lua scripting tutorial" and you will find everything you need :)
Lua is not very hard so you should learn the basics pretty fast
by kicknbritt
Fri Mar 29, 2019 12:36 am
Forum: Ports
Topic: Does anyone know how to update love android to api 26?
Replies: 0
Views: 38637

Does anyone know how to update love android to api 26?

The love2d android for love 11.1 only works for android api 25, but the play store no longer supports this version.
Does anyone know how I can update it myself?
Thanks.