Search found 239 matches

by RNavega
Thu Jan 18, 2024 6:00 am
Forum: Support and Development
Topic: 2D lighting engines
Replies: 12
Views: 26071

Re: 2D lighting engines

Sometimes the question is more like "What can I do, what are my skills?" and then the answer dictates your art direction. Or you come up with some code doodle without having thought about how it will fit in art-wise. That's fair. There's also the case when the visuals might be decided lat...
by RNavega
Wed Jan 17, 2024 12:19 am
Forum: Support and Development
Topic: love.thread stopping when .newImageData is called?
Replies: 7
Views: 15365

Re: love.thread stopping when .newImageData is called?

Not simplifying in absolute code lines, you're simplifying the relationship between the two threads. In the original, the main thread is both consumer and producer, and the child thread is also both consumer and producer. Since you already know the metadata for all assets to be loaded in the child t...
by RNavega
Tue Jan 16, 2024 6:23 am
Forum: Support and Development
Topic: love.thread stopping when .newImageData is called?
Replies: 7
Views: 15365

Re: love.thread stopping when .newImageData is called?

From their code, they already know the entire list of paths to the textures to be (asynchronously) loaded, before the thread is started. direcs = {} -- unimportant but holds all the information about where animations and textures are located My hunch is that sending 'direcs' in a single push, and th...
by RNavega
Tue Jan 16, 2024 4:38 am
Forum: Support and Development
Topic: love.thread stopping when .newImageData is called?
Replies: 7
Views: 15365

Re: love.thread stopping when .newImageData is called?

it loops until it recieves the next image then itll send the next info for the next image --and waits for that, but problem isnt here This is off-topic, but couldn't you send all direcs at once, with a single :push()? This way it would simplify the back-and-forth, the loading thread would only need...
by RNavega
Mon Jan 15, 2024 3:06 am
Forum: Support and Development
Topic: 2D lighting engines
Replies: 12
Views: 26071

Re: 2D lighting engines

Hi. The way I'm thinking about it, the most important thing is to know what end result, visually, that you would like to have. This means creating a mockup of your ideal game scenes in your favorite image editor(s), and the concern at this point is just to make them beautiful and interesting. If you...
by RNavega
Sat Jan 13, 2024 8:31 pm
Forum: Support and Development
Topic: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
Replies: 20
Views: 236405

Re: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not

The problem is not in the movement code, although that is indeed written in a weird way: it's extremely difficult to control the player, as you're constantly accumulating speed on the xVelocity and yVelocity variables, making them huge. Like, you hold the key for 2 seconds and the xVelocity becomes ...
by RNavega
Sat Jan 13, 2024 10:36 am
Forum: Support and Development
Topic: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
Replies: 20
Views: 236405

Re: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not

To help with debugging, I'd try drawing another element with a smooth animation, like some small shape going around a circular path. Drawing it like on the corner of the screen. For example: local debugAngle = 0.0 function love.draw() love.graphics.circle('fill', math.cos(debugAngle) * 100.0 + 200, ...
by RNavega
Sat Jan 13, 2024 12:35 am
Forum: Support and Development
Topic: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not
Replies: 20
Views: 236405

Re: PlayerSprite stutter and eventually is artifacted if drawn on canvas else not

In 'conf.lua', what happens if you comment out the vsync line so that the default (off) is used?
by RNavega
Thu Jan 11, 2024 1:57 am
Forum: Libraries and Tools
Topic: [LIBRARY] srt.lua A simple srt caption parser
Replies: 8
Views: 74693

Re: [LIBRARY] srt.lua A simple srt caption parser

Hi Alejandro, congratulations on getting it done. I always learn a lot when I finish a project, I'm sure it must've been the same for you. With that said, I don't think it's quite production-quality yet. There's room for a lot of optimizations. For example, reading your code, the update(delta) metho...
by RNavega
Tue Jan 02, 2024 4:52 pm
Forum: General
Topic: I am using LOVE to make an Animated Youtube Cartoon
Replies: 4
Views: 29094

Re: I am using LOVE to make an Animated Youtube Cartoon

thestarknight wrote: Tue Jan 02, 2024 3:44 pm Is made with love 11.4
cutscene.zip
Playing that demo and then going through the code to look at the clockwork is always fun. Thanks for sharing and good luck with your videos.