Search found 107 matches

by AuahDark
Tue Jul 09, 2019 4:41 am
Forum: Libraries and Tools
Topic: [11.3] AdMob support for Android + EU Consent
Replies: 106
Views: 279695

Re: [11.2] AdMob support for Android + EU Consent

I would suggest updating to nightly 11.3 instead because there's important fixes for mobile devices, especially performance regression and video playback problem found on Adreno GPUs. Syncing the dependencies to the ones with original repository is also good idea because I updated some of the librar...
by AuahDark
Thu Jul 04, 2019 6:18 am
Forum: Support and Development
Topic: SDL Error when launching a game on android
Replies: 1
Views: 13179

Re: SDL Error when launching a game on android

It seems that fork of LOVE for Android is using GNUSTL for the C++ runtime library. It's worth noting that GNUSTL C++ runtime is no longer supported in recent NDK. The best way to fix this is to use atleast NDK r16 and using the original repository as it has been updated to use libc++ runtime instea...
by AuahDark
Tue Dec 18, 2018 12:28 pm
Forum: Support and Development
Topic: Any way to determine the vsync wait time?
Replies: 3
Views: 3396

Re: Any way to determine the vsync wait time?

There's actually

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refreshrate
key in table that is returned at 3rd return value of love.window.getMode. If you calculate

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1/refreshrate - updateDrawTime
where

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updateDrawTime
is time needed to update and draw your game (before love.graphics.present call), that's your vsync wait time.
by AuahDark
Sun Jun 03, 2018 7:00 am
Forum: Games and Creations
Topic: Live2D model rendering in LOVE
Replies: 3
Views: 7680

Re: Live2D model rendering in LOVE

For lip sync, I'm sure you just need to modify "PARAM_MOUTH_OPEN_Y" parameter, and this library allows you to do that.

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local Live2LOVEModel = Live2LOVE.loadModel("model_definition.json")
Live2LOVEModel:setParamValue("PARAM_MOUTH_OPEN_Y", lipsyncValue, 0.8)
by AuahDark
Sat Jun 02, 2018 3:54 pm
Forum: Games and Creations
Topic: Live2D model rendering in LOVE
Replies: 3
Views: 7680

Live2D model rendering in LOVE

It's good to know that I'm the first one who attempt to create this thing. Click the image to open the video. https://love2d.org/imgmirrur/sKQwfPr.png I have some reasons why I create this: So I can see BanG Dream! character models (now I can see my best girl models :P ). Because no one ever attempt...
by AuahDark
Thu Feb 01, 2018 2:28 pm
Forum: Support and Development
Topic: (REOPENED) Issue booting love2d 9.0 or later builds of love2d.
Replies: 13
Views: 7199

Re: (SOLVED) Issues booting love2d 9.0 or later builds of love2d.

If your GPU supports DirectX 9.0c, then there's high chance you can run LOVE with OpenGLES using ANGLE. The DLLs that you need is libEGL.dll and libGLESv2.dll and it's normally located in your Firefox/Chrome installation.
by AuahDark
Fri Jan 05, 2018 12:00 pm
Forum: Libraries and Tools
Topic: Lily - LÖVE Async Loading Library
Replies: 4
Views: 5654

Lily - LÖVE Async Loading Library

TL;DR: love-loader but uses events and multiple CPUs Single loading example local lily = require("lily") local myimage local mysound function love.load() lily.newImage("image.png"):onComplete(function(userdata, image) -- In v2.0, there's "userdata" before the return val...