Search found 107 matches
- Tue Jul 09, 2019 4:41 am
- Forum: Libraries and Tools
- Topic: [11.3] AdMob support for Android + EU Consent
- Replies: 106
- Views: 279695
Re: [11.2] AdMob support for Android + EU Consent
I would suggest updating to nightly 11.3 instead because there's important fixes for mobile devices, especially performance regression and video playback problem found on Adreno GPUs. Syncing the dependencies to the ones with original repository is also good idea because I updated some of the librar...
- Thu Jul 04, 2019 6:18 am
- Forum: Support and Development
- Topic: SDL Error when launching a game on android
- Replies: 1
- Views: 13179
Re: SDL Error when launching a game on android
It seems that fork of LOVE for Android is using GNUSTL for the C++ runtime library. It's worth noting that GNUSTL C++ runtime is no longer supported in recent NDK. The best way to fix this is to use atleast NDK r16 and using the original repository as it has been updated to use libc++ runtime instea...
- Tue Dec 18, 2018 12:28 pm
- Forum: Support and Development
- Topic: Any way to determine the vsync wait time?
- Replies: 3
- Views: 3396
Re: Any way to determine the vsync wait time?
There's actually key in table that is returned at 3rd return value of love.window.getMode. If you calculate where is time needed to update and draw your game (before love.graphics.present call), that's your vsync wait time.
Code: Select all
refreshrate
Code: Select all
1/refreshrate - updateDrawTime
Code: Select all
updateDrawTime
- Sun Jun 03, 2018 7:00 am
- Forum: Games and Creations
- Topic: Live2D model rendering in LOVE
- Replies: 3
- Views: 7680
Re: Live2D model rendering in LOVE
For lip sync, I'm sure you just need to modify "PARAM_MOUTH_OPEN_Y" parameter, and this library allows you to do that.
Code: Select all
local Live2LOVEModel = Live2LOVE.loadModel("model_definition.json")
Live2LOVEModel:setParamValue("PARAM_MOUTH_OPEN_Y", lipsyncValue, 0.8)
- Sat Jun 02, 2018 3:54 pm
- Forum: Games and Creations
- Topic: Live2D model rendering in LOVE
- Replies: 3
- Views: 7680
Live2D model rendering in LOVE
It's good to know that I'm the first one who attempt to create this thing. Click the image to open the video. https://love2d.org/imgmirrur/sKQwfPr.png I have some reasons why I create this: So I can see BanG Dream! character models (now I can see my best girl models :P ). Because no one ever attempt...
- Thu Feb 01, 2018 2:28 pm
- Forum: Support and Development
- Topic: (REOPENED) Issue booting love2d 9.0 or later builds of love2d.
- Replies: 13
- Views: 7199
Re: (SOLVED) Issues booting love2d 9.0 or later builds of love2d.
If your GPU supports DirectX 9.0c, then there's high chance you can run LOVE with OpenGLES using ANGLE. The DLLs that you need is libEGL.dll and libGLESv2.dll and it's normally located in your Firefox/Chrome installation.
- Fri Jan 05, 2018 12:00 pm
- Forum: Libraries and Tools
- Topic: Lily - LÖVE Async Loading Library
- Replies: 4
- Views: 5654
Lily - LÖVE Async Loading Library
TL;DR: love-loader but uses events and multiple CPUs Single loading example local lily = require("lily") local myimage local mysound function love.load() lily.newImage("image.png"):onComplete(function(userdata, image) -- In v2.0, there's "userdata" before the return val...