Search found 107 matches
- Mon Oct 01, 2018 3:54 pm
- Forum: Support and Development
- Topic: [SOLVED] SNES Mode7 like (fake 3d)
- Replies: 2
- Views: 2552
Re: SNES Mode7 like (fake 3d)
Someone made a library called Playmat for this. viewtopic.php?t=83309
- Mon Oct 01, 2018 2:44 pm
- Forum: Support and Development
- Topic: Debugging during runtime?
- Replies: 2
- Views: 2048
Re: Debugging during runtime?
I don't think you need debug.debug(). For server commands I tend to put a lot of functions in a table, this way I can send a string to the server and it can use the first word of that string to see if there is a command in my table with that key, if there is you can use the rest of the string as arg...
- Sun Sep 23, 2018 9:03 pm
- Forum: Games and Creations
- Topic: ItsyRealm - 3D single-player RPG
- Replies: 40
- Views: 124761
Re: ItsyRealm
Absolutely love the art style for this, really nice job. Haven't made it home to test it yet but I will.
Re: Obey?
TLDR: It's from a movie called They Live. You should watch it, it's hilarious. Rowdy Roddie Piper at his finest.
- Fri Aug 31, 2018 7:28 pm
- Forum: Support and Development
- Topic: is there a list of the best software development companies?
- Replies: 5
- Views: 4595
Re: is there a list of the best software development companies?
Google. Both an entry to your list and the best way to find an answer.
- Sat Aug 11, 2018 7:27 am
- Forum: Support and Development
- Topic: Problem with drawing only the cubes on screen.
- Replies: 7
- Views: 5290
Re: Problem with drawing only the cubes on screen.
I'd also suggest drawing your cubes to a canvas and checking each frame if you need to redraw it. So if the camera moves redraw but otherwise just draw the previous render to the screen. I posted an isometric map generation example on another thread on here, I'd leave a link here but I'm on my phone...
- Mon Jun 18, 2018 7:48 pm
- Forum: Support and Development
- Topic: Could really use some help in Lua, have hit a wall and can't move forward.
- Replies: 15
- Views: 10250
Re: Could really use some help in Lua, have hit a wall and can't move forward.
Wouldn't this be easier if you had a sprite position that you change with the d key and then drew either sprite at that position? That way you only need to check one value and just determine which image you need to draw. I may have misunderstood what you are asking for but that seems like the easies...
- Sat Apr 14, 2018 3:34 pm
- Forum: Support and Development
- Topic: Lua enet woes.
- Replies: 1
- Views: 1475
Lua enet woes.
Hi all, I've been playing around with enet recently and everything seems to work fine over lan but how do I get it to work over the internet? Here's the code I've been using... -- server.lua local enet = require "enet" local host = enet.host_create("*:25995") while true do local ...
- Fri Apr 06, 2018 6:06 pm
- Forum: Support and Development
- Topic: My own format of files OR not
- Replies: 7
- Views: 4183
Re: My own format of files OR not
I don't think obfuscation is his actual goal here, I think that the image in question contains an answer to a riddle or puzzle in the game which he is trying to hide from players so they must complete the challenge. I would build the image in code by drawing it to a canvas and display that so you do...
- Tue Mar 27, 2018 6:29 pm
- Forum: Games and Creations
- Topic: Time attack top down racer [Alpha]
- Replies: 8
- Views: 7949
Re: Time attack top down racer [Alpha]
Interesting game, it has a very Micro Machines vibe to it. One thing that is weird is that it seems like it's quicker to slow down by letting go of accelerate than by pressing the brakes. That may not be true but it feels that way to me at least, maybe add a drift mechanic to really blast round corn...