Search found 44 matches
- Fri Nov 27, 2020 5:44 pm
- Forum: Libraries and Tools
- Topic: ELProfiler - statistical/sampling profiler
- Replies: 4
- Views: 10250
ELProfiler - statistical/sampling profiler
Until LÖVE bundles LuaJIT 2.1, which has a built-in profiler, this library can be used as an alternative. I tried it on Conway's game of life available on the forum by just adding those lines at the top of the main.lua: local Profiler = require("ELProfiler") Profiler.setClock(love.timer.ge...
- Wed Oct 28, 2020 6:45 pm
- Forum: Libraries and Tools
- Topic: ELScheduler - scheduler/timer library
- Replies: 1
- Views: 8665
- Tue Oct 20, 2020 3:07 pm
- Forum: Libraries and Tools
- Topic: Luaseq - Asynchronous helper library
- Replies: 9
- Views: 17723
Re: Luaseq - Asynchronous helper library
I had interesting names for the library, but all were already taken. Similar is better than identical, at least computers understand the difference. Also, changing a project's name requires more than a little inconvenience.
- Sat Aug 01, 2020 12:39 pm
- Forum: Support and Development
- Topic: How to handle big images without killing the framerate ?
- Replies: 7
- Views: 5093
Re: How to handle big images without killing the framerate ?
It doesn't seem to be a lot to draw each frame, but it depends on your GPU. I would use an ArrayImage for this kind of sequences. About the compressed format. I tried to convert a PNG image into a DXT5 format with an online converter tool. Is it normal that the DXT5 version of the image got a bigger...
- Fri Jul 17, 2020 11:19 pm
- Forum: Libraries and Tools
- Topic: love-DPBR - Deferred Physically Based Rendering library
- Replies: 9
- Views: 16200
Re: love-DPBR - Deferred Physically Based Rendering library
Update:
- Lot of small improvements: bug fixes, clarification of some ideas, better API.
- Background/blend passes.
- Ambient / indirect lighting (constant light and IBL).
- Ambient occlusion map.
- More/improved examples.
- Lot of small improvements: bug fixes, clarification of some ideas, better API.
- Background/blend passes.
- Ambient / indirect lighting (constant light and IBL).
- Ambient occlusion map.
- More/improved examples.
- Sun Jun 14, 2020 8:34 pm
- Forum: Libraries and Tools
- Topic: MGL - Mathematics for Graphics in pure Lua
- Replies: 0
- Views: 6037
MGL - Mathematics for Graphics in pure Lua
This is a library for graphics computation (vector, matrix, 2D, 3D, etc.) which may interest people here. It has a simple API similar to GLSL or GLM, so that computation can be expressed in a straightforward way. It has genericity, making it useful for atypical computation (ex: vec10 ?). It can be p...
- Mon May 18, 2020 12:45 am
- Forum: Support and Development
- Topic: Incentive for DPI scaled units instead of pixel units ?
- Replies: 5
- Views: 3764
Re: Incentive for DPI scaled units instead of pixel units ?
You've always been able to use pixel units when needed through love.graphics.getPixelDimensions and friends, and to explicitly set the DPI scale of any asset (images or canvases or fonts) to whatever you want. Yes, but it increases the overall complexity for no benefits in my case. you will need to...
- Sun May 17, 2020 10:08 pm
- Forum: Support and Development
- Topic: Incentive for DPI scaled units instead of pixel units ?
- Replies: 5
- Views: 3764
Re: Incentive for DPI scaled units instead of pixel units ?
Thanks for the details.
To me, this should only be done at the application/user level and not at the engine level, so I would be stuck without the option to disable it. Just to say that it matters to give that freedom, whatever the consensus.
To me, this should only be done at the application/user level and not at the engine level, so I would be stuck without the option to disable it. Just to say that it matters to give that freedom, whatever the consensus.
- Sat May 16, 2020 7:09 pm
- Forum: Support and Development
- Topic: Incentive for DPI scaled units instead of pixel units ?
- Replies: 5
- Views: 3764
Incentive for DPI scaled units instead of pixel units ?
What is the incentive for DPI scaled units by default instead of pixel units ? I don't understand this choice, I expected the API to use pixel units because these parameters are not designed to be resolution independent in the first place. When we write "800x600", it doesn't hold any meani...
- Mon Apr 20, 2020 1:08 pm
- Forum: Libraries and Tools
- Topic: saferlove: Use encrypted and signed lua files
- Replies: 5
- Views: 11501
Re: saferlove: Use encrypted and signed lua files
(probably said a lot, but still needed) The term obfuscated is more suited; encryption implies that the information should not be understood by public ways (even if using encryption algorithms, better not fool ourselves when talking security). I would also say that it is probably even easier for an...