Search found 1088 matches

by Gunroar:Cannon()
Fri Jul 22, 2022 10:02 pm
Forum: General
Topic: How to do lightning
Replies: 15
Views: 4732

Re: How to do lightning

A little too fast (no delay implemented) but here's what I scrounged up (still haven't tested darkfrei's one yet, just wanted to see if this idea worked first). local function choose(t) return t[math.random(#t)] end local function point_distance(x,y,xx,yy) return math.sqrt(((x-xx)^2)+(y-yy)^2) end l...
by Gunroar:Cannon()
Fri Jul 22, 2022 9:56 pm
Forum: General
Topic: Coding Bullets with Acceleration
Replies: 7
Views: 3623

Re: Coding Bullets with Acceleration

Let's use the math! If you are need the speed, that changes by the time, the simplest solution will be just have internal timer and it will be rising by the time. But after some time the speed must be constant, not change anymore: (x is time and y is speed) https://www.desmos.com/calculator/imqojwl...
by Gunroar:Cannon()
Fri Jul 22, 2022 11:44 am
Forum: General
Topic: You know how you start a new project and it goes south fast?
Replies: 7
Views: 3478

Re: You know how you start a new project and it goes south fast?

togFox wrote: Fri Jul 22, 2022 6:15 am
Well that's NOT my current project. :)
You had me there. :rofl:
darkfrei wrote: Fri Jul 22, 2022 11:10 am
BrotSagtMist wrote: Fri Jul 22, 2022 10:11 am Sometimes making game is like taking pictures of the sunset.
In the head its that and then on the screen its uhrg.
Image
Exactly
by Gunroar:Cannon()
Fri Jul 22, 2022 11:42 am
Forum: General
Topic: discord serverv!!!!!!!!!!!!
Replies: 5
Views: 2999

Re: discord serverv!!!!!!!!!!!!

Hugues Ross wrote: Thu Jul 21, 2022 3:45 pm Why should someone join this server instead of the official one?
'Cause it's a "serverv".
by Gunroar:Cannon()
Fri Jul 22, 2022 11:39 am
Forum: General
Topic: Coding Bullets with Acceleration
Replies: 7
Views: 3623

Coding Bullets with Acceleration

I'm trying to figure out how to code better bullets, which I noticed after observing some gameplay of Nuclear Throne, build up velocity and don't move at their fastest immediately. Now I add an acceleration value like this init() ... --ac = acceleration self.vx = math.cos(angle) self.vy = -1*math.si...
by Gunroar:Cannon()
Thu Jul 21, 2022 2:10 pm
Forum: Games and Creations
Topic: [Devlog] Soul Prison - Bullet Hell Roguelike
Replies: 5
Views: 3267

Re: [Devlog] Soul Prison - Bullet Hell Roguelike

Best of luck. I'll cheer you on. :) Yeah, thanks :crazy: I've been working on things to make gameplay look ... better. All these things are just loosely implemented but so far this is what I've got... • Implemented some enemies at their most basic • Implemented item and gun pickups • Quick UI • Mar...
by Gunroar:Cannon()
Thu Jul 21, 2022 1:51 pm
Forum: Support and Development
Topic: I have 1 question.
Replies: 10
Views: 4871

Re: I have 1 question.

Thank you Gunroar:Cannon() for the sprites, but I want one based on this version: https://www.youtube.com/watch?v=5uzOxESUg0U, it must be topdown looking like the second version. Couldn't watch the video (my YT having problems) but something like https://www.researchgate.net/profile/Erik-Jan-Van-Ka...
by Gunroar:Cannon()
Wed Jul 20, 2022 4:49 pm
Forum: Games and Creations
Topic: STACKR-X
Replies: 10
Views: 6967

Re: STACKR-X

opengameart, google that
by Gunroar:Cannon()
Mon Jul 18, 2022 1:22 pm
Forum: Support and Development
Topic: How do you code game states?
Replies: 11
Views: 14916

Re: How do you code game states?

roramigator wrote: Mon Jul 18, 2022 3:01 am ... ...?
Or maybe posted it in Libraries and Tools...
by Gunroar:Cannon()
Sat Jul 16, 2022 11:11 pm
Forum: Support and Development
Topic: How do you code game states?
Replies: 11
Views: 14916

Re: How do you code game states?

zorg wrote: Sat Jul 16, 2022 12:52 am
I really wonder what is with people answering years old dead threads... are you just bored that you google search something and then write an essay to a random post, or did you lose a dare or what? :huh:
I lost a dare, don't know about roramigator.