Search found 65 matches
- Mon Nov 05, 2018 4:23 pm
- Forum: Support and Development
- Topic: Mictro stutter issues
- Replies: 6
- Views: 5668
Re: Mictro stutter issues
Does it happen on any other computer? You can try to disable/comment out as much of your code as possible and then put it back 1 at a time, slowly, and check if it works better. Is it malfunctioning any other way? If you don't mind sharing your code then I don't mind looking at it for you... .LÖVE ...
- Mon Nov 05, 2018 3:28 pm
- Forum: Support and Development
- Topic: Mictro stutter issues
- Replies: 6
- Views: 5668
Re: Mictro stutter issues
Does it stutter all the time or just when certain things happen? What was the last code change you made before this happened? With the garbage collection on... do you see the memory usage keep going up or is it pretty stable after the game loads? Can you show code? 1. It stutters every 4-10 secs (i...
- Sun Nov 04, 2018 10:24 pm
- Forum: Support and Development
- Topic: Mictro stutter issues
- Replies: 6
- Views: 5668
- Sun Nov 04, 2018 6:08 pm
- Forum: Support and Development
- Topic: Mictro stutter issues
- Replies: 6
- Views: 5668
Mictro stutter issues
I am having issues with micro stutter in my game, some things I have tried: -Stopping garbage collection (many threads mentioned issues with it and this does nothing but result in a memory leak essentially, the stutter persists) -Disabling/enabled vsync (this again does nothing) specs Windows 10 AMD...
- Thu Nov 01, 2018 2:52 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1502397
- Wed Oct 31, 2018 7:09 pm
- Forum: Ports
- Topic: Is love-android updated to be compatible with Android API level 26?
- Replies: 6
- Views: 61054
- Wed Oct 24, 2018 2:56 pm
- Forum: Support and Development
- Topic: [SOLVED] How I can better performance and FPS of my game?
- Replies: 12
- Views: 5179
Re: How I can better performance and FPS of my game?
There's a lot of things you can do to optimize games in general: -As the others mentioned use ipairs, or preferably numerical loops -Use local variables as much as possible and you can easily make functions local if they are only used within the same file -Avoid redundant checks, instead of having t...
- Mon Oct 22, 2018 12:38 am
- Forum: Support and Development
- Topic: What was the reasoning for changing setColor from RGB 0-255 to 0-1 interval?
- Replies: 39
- Views: 28054
Re: What was the reasoning for changing setColor from RGB 0-255 to 0-1 interval?
You seem to think that it's somehow indecent to criticize other's work, or even suggest ways to improve it. But it is not, even when done for free. Without criticism, there would be no progress. I never argued against criticism, in fact I clarified in one of my posts that it's fine, but the thing i...
- Sun Oct 21, 2018 9:43 pm
- Forum: Support and Development
- Topic: What was the reasoning for changing setColor from RGB 0-255 to 0-1 interval?
- Replies: 39
- Views: 28054
Re: What was the reasoning for changing setColor from RGB 0-255 to 0-1 interval?
Slime and the other people that contribute to the source work hard on it and it's pretty entitled to sit here and expect them to do even more work What's your point? That the time of slime and the few other people is categorically worth more than the time of all LÖVE devs and users in existence com...
- Sun Oct 21, 2018 8:23 pm
- Forum: Support and Development
- Topic: What was the reasoning for changing setColor from RGB 0-255 to 0-1 interval?
- Replies: 39
- Views: 28054
Re: What was the reasoning for changing setColor from RGB 0-255 to 0-1 interval?
Here's an old discussion on LÖVE versioning, for reference: https://love2d.org/forums/viewtopic.php?f=4&t=81130 (It happens to be my first post on the forums) I made some progress on an old version emulation library, but after I managed to have all versions compiled as separate executables, and...