Search found 496 matches
- Tue Sep 28, 2010 11:36 am
- Forum: Support and Development
- Topic: AnAL is making me anal
- Replies: 4
- Views: 3086
Re: AnAL is making me anal
What's AnAl?
- Tue Sep 28, 2010 11:31 am
- Forum: Games and Creations
- Topic: Life
- Replies: 21
- Views: 12454
Life
Official Page: Life News Post on Physibots Current Release: http://dl.dropbox.com/u/14976240/releases/life/life-cur.love Description: I made this little test of my AI skills, my brother wouldn't stop bugging me, and now it's a little evolution game. Notes: To modify the world size, edit the variabl...
- Mon Sep 27, 2010 1:17 pm
- Forum: Support and Development
- Topic: Animation
- Replies: 4
- Views: 4092
Re: Animation
Hi all, I have searched the forums on animating my spritesheet with the new version of love. How is animation being handled? I remember in the old version that I used, there was a call to love.graphics.newAnimation(). Is animation now being handled by the SpriteBatch? Im anxious to continue working...
- Mon Sep 27, 2010 1:06 pm
- Forum: Support and Development
- Topic: I'm new to LÖVE, how do I go into the script editor?
- Replies: 5
- Views: 2202
Re: I'm new to LÖVE, how do I go into the script editor?
I recommend GEdit.nevon wrote:There is no "script builder". Use whatever editor you like.
AFAIK, "Löve's Lua" is just regular plain-old Lua.
- Mon Sep 27, 2010 1:04 pm
- Forum: General
- Topic: LÖVE 0.7.0 beta released
- Replies: 62
- Views: 25688
Re: LÖVE 0.7.0 beta released
I have a question - Are you planning a way of either writing fonts to images or rotating fonts?
- Mon Sep 27, 2010 12:58 pm
- Forum: Games and Creations
- Topic: My Sidescroller Engine starring our favorite Janitor "Eario"
- Replies: 19
- Views: 13792
Re: I have broken the "Box2d-less side scroller" barrier...
What's that do? Also, we can do collision detection. It's just that no one wanted to take the more difficult route of doing it correctly instead of resorting to using a Physics engine which isn't meant for most games. I actually abandoned all attempts to use it after I crashed love's C++ runtime li...
- Mon Sep 27, 2010 12:55 pm
- Forum: Support and Development
- Topic: Vector math question
- Replies: 5
- Views: 1686
Re: Vector math question
:shock: It isn't that hard! math.atan2(source_y-dest_y, source_x-dest_x) That's it. EDIT: @zac352: I kindly ask you not to post your vector script all over the forums, if you want to share it, put it on the wiki and/or post it in a thread, don't go put it in random threads. I'll upload it to pasteb...
- Sun Sep 26, 2010 10:14 pm
- Forum: Support and Development
- Topic: Vector math question
- Replies: 5
- Views: 1686
Re: Vector math question
Here's my vector script: function vector(t) if type(t)=="number" then num=t t={} for i=1,num do t[i]=0 end else num=math.min(4,math.max(#t,0)) end local trans={ ['x']=1, ['y']=2, ['z']=3, ['w']=4, ['r']=1, ['g']=2, ['b']=3, ['a']=4 } local funcs={ ["scale"]=function(vec,n) local ...
- Sun Sep 26, 2010 10:08 pm
- Forum: Games and Creations
- Topic: My Sidescroller Engine starring our favorite Janitor "Eario"
- Replies: 19
- Views: 13792
Re: I have broken the "Box2d-less side scroller" barrier...
If I knew that none of you were capable of basic collision detection, I would've written a script for it. But I did write a useful vector file: function vector(t) if type(t)=="number" then num=t t={} for i=1,num do t[i]=0 end else num=math.min(4,math.max(#t,0)) end local trans={ ['x']=1, [...
- Sun Sep 26, 2010 10:01 pm
- Forum: Support and Development
- Topic: What format are screenshots written in?
- Replies: 7
- Views: 3527
Re: What format are screenshots written in?
It's a good thing you can make images - setting individual pixels in something like a chart = death by lag