Search found 496 matches

by zac352
Wed Sep 29, 2010 1:23 pm
Forum: General
Topic: LÖVE 0.7.0 beta released
Replies: 62
Views: 25634

Re: LÖVE 0.7.0 beta released

nevon wrote:
zac352 wrote:I have a question - Are you planning a way of either writing fonts to images or rotating fonts? :neko:
What's wrong with love.graphics.print(string, x, y, r) ?
Uh. I never saw an r in the documentation. O_O
I feel stupid: http://love2d.org/wiki/love.graphics.print
by zac352
Wed Sep 29, 2010 1:22 pm
Forum: General
Topic: Lua is annoying sometimes.
Replies: 16
Views: 5498

Lua is annoying sometimes.

I spent 3 days debugging my script to find out Lua doesn't support order of operations. :cry:
Then I got it to work, and it made up for the fail. But I can't upload it.
The extension bmp is not allowed.
:death:
by zac352
Wed Sep 29, 2010 1:07 pm
Forum: Games and Creations
Topic: Colorpix
Replies: 24
Views: 15872

Re: Colorpix

Looks cool. :3

edit: Oh fudge that is addictive.
by zac352
Wed Sep 29, 2010 11:52 am
Forum: Games and Creations
Topic: Life
Replies: 21
Views: 12438

Re: Life

My science teacher told me I should go to the science fair with this as my project. :|
by zac352
Wed Sep 29, 2010 11:49 am
Forum: Support and Development
Topic: Whats the best way to implement music?
Replies: 6
Views: 2259

Re: Whats the best way to implement music?

nevon wrote:I've never encountered any problems with using mp3s, but yes, I would still recommend you to re-encode them all to ogg/theora. You'll get the same audio quality and probably at a smaller filesize.
Vorbis ftw. Mp3 is patented. :cry:
by zac352
Wed Sep 29, 2010 11:47 am
Forum: General
Topic: What do I need to know
Replies: 6
Views: 2151

Re: What do I need to know

Hi, I've got a game design concept and after much browsing I've settled on Love as my engine of choice. Before I started making my game I was wondering whether it was best to just get into it and learn as I go or if it's best to learn LUA first. Any advice? Lua, not LUA. Lua is Portuguese for moon,...
by zac352
Wed Sep 29, 2010 11:45 am
Forum: General
Topic: Lua is kind of laggy. Lol.
Replies: 8
Views: 2514

Re: Lua is kind of laggy. Lol.

Shouldn't you think about which algorithms you use even before you start implementing them? Yes and no. Of course you have to identify the type of problem (e.g. 'find the closest point'), but the mechanism to do that can vary. Take the nearest neighbor problem: The obvious ("naive") metho...
by zac352
Wed Sep 29, 2010 11:42 am
Forum: General
Topic: Lua is kind of laggy. Lol.
Replies: 8
Views: 2514

Re: Lua is kind of laggy. Lol.

Kikito is right. Well written code tends to be both readable and fast. In addition to that, the Lua interpreter is really fast. I doubt the interpreter is a big bottleneck in most cases. Using better data structures and algorithms yield the highest speed gains and should always be the first step wh...
by zac352
Wed Sep 29, 2010 11:33 am
Forum: Games and Creations
Topic: Life
Replies: 21
Views: 12438

Re: Life

love._openConsole() is an internal function, which probably only exists on windows. On a related sidenote: table.foreach()? From the wiki page "Incompatibilities with the Previous Version": Functions table.foreach and table.foreachi are deprecated. You can use a for loop with pairs or ipa...