Search found 174 matches
- Fri Oct 21, 2016 9:05 am
- Forum: Games and Creations
- Topic: Rambo Cat, a platformer shoot'em up
- Replies: 7
- Views: 4597
Re: Rambo Cat, a platformer shoot'em up
I lost an hour to this game! Lots of fun though i ran into some problems. - Whenever i jump the lighting goes crazy. - movment isnt very smooth, jumping is a bit too slow But overall this is a great little game! I have fixed some issues. please wait for the new release. For the lighting thing can y...
- Fri Oct 21, 2016 3:00 am
- Forum: Libraries and Tools
- Topic: [LIKO-12 V1.0.0] An open-source fantasy computer made in LÖVE
- Replies: 100
- Views: 119942
Re: [LIKO-12 V0.0.3 PRE] An open-source pico-8-inspired game dev environment for love2d
That's good job ! what about Voxatron ?
- Fri Oct 21, 2016 1:06 am
- Forum: Games and Creations
- Topic: Rambo Cat, a platformer shoot'em up
- Replies: 7
- Views: 4597
Re: Rambo Cat, a platformer shoot'em up
I do feel like the jumps are a little sluggish, although this may be down to slow performance on my end. I don't think the shop allows for multiple purchases, I had 250+ coins spent 100 on machine gun ammo then clicked again to buy more but my coins didn't go down. Could be a bug or a feature, if i...
- Thu Oct 20, 2016 1:41 am
- Forum: Games and Creations
- Topic: Rambo Cat, a platformer shoot'em up
- Replies: 7
- Views: 4597
Re: Rambo Cat, a platformer shoot'em up
and need help in better performance for this game. mainly because of the light system.(thanks to light world 2.0)
- Thu Oct 20, 2016 1:39 am
- Forum: Games and Creations
- Topic: Rambo Cat, a platformer shoot'em up
- Replies: 7
- Views: 4597
Rambo Cat, a platformer shoot'em up
HI, this time I present you Rambo Cat, a shoot'em up platformer. Hope you like it ! screenshot.png Rambo Cat.love update: 1. added a blood splatting layer. 2. some dt speed issues fixed. 3. more features that you can find in the pause screen. 4. after each turn the items of the depot now are random ...
- Mon Oct 17, 2016 12:52 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1505450
Re: What's everyone working on? (tigsource inspired)
I am working on a platformer shooting game named Rambo Cat.
here is the progress:
here is the progress:
- Thu Sep 29, 2016 2:50 pm
- Forum: Libraries and Tools
- Topic: lovefiddle.com
- Replies: 19
- Views: 15727
Re: lovefiddle.com
that's so cool
http://lovefiddle.com/xjfvZ2Lk7DcCAebCf
a bezier curve based metaball
http://lovefiddle.com/XSaubcmTaqZtFfspN
a snake game
so... can we save the code by a title and look up in the home page ?
http://lovefiddle.com/xjfvZ2Lk7DcCAebCf
a bezier curve based metaball
http://lovefiddle.com/XSaubcmTaqZtFfspN
a snake game
so... can we save the code by a title and look up in the home page ?
- Thu Sep 29, 2016 1:09 am
- Forum: Libraries and Tools
- Topic: Alexar's Physics Editor(APE)
- Replies: 59
- Views: 63534
Re: Alexar's Physics Editor(APE)
Thank you. but for now the helper works more for an Editor than for code. oh yes, we can use them in the script for bodies as shortcut.Ref wrote:Ever think of putting the following in your library?
- Mon Sep 26, 2016 9:58 am
- Forum: Libraries and Tools
- Topic: Alexar's Physics Editor(APE)
- Replies: 59
- Views: 63534
Re: Alexar's Physics Editor(APE)
all created by the editor, no code needed.
- Thu Sep 22, 2016 9:21 am
- Forum: Libraries and Tools
- Topic: Alexar's Physics Editor(APE)
- Replies: 59
- Views: 63534
Re: [lib] Box2D Helper
update triggers.