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Search found 3544 matches
- Mon Nov 06, 2023 7:33 am
- Forum: Support and Development
- Topic: [solved] why does love.filesystem.getInfo return nil on a file that is definitely there?
- Replies: 6
- Views: 2217
- Sun Nov 05, 2023 6:26 pm
- Forum: Support and Development
- Topic: More filesystem questions
- Replies: 5
- Views: 6191
Re: More filesystem questions
EAFP (Easer to ask for forgiveness than permission)
- Sun Nov 05, 2023 6:14 pm
- Forum: General
- Topic: Code Doodles!
- Replies: 196
- Views: 260245
Re: Code Doodles!
To get back on topic, I was watching a video about an Arkanoid-type game which abuses physics, and found it very interesting, so I tried to reproduce the setup of one of the levels (level 3, minute 4:35 in the video) with Löve using love.physics. The result, while not as polished, was mesmerizing en...
- Sun Oct 29, 2023 9:13 am
- Forum: Support and Development
- Topic: UTF-8 encoding error when erasing accent characters
- Replies: 5
- Views: 21765
Re: UTF-8 encoding error when erasing accent characters
Each UTF-8 character above the ASCII range consists of a byte in the range C0-FF followed by one or more bytes in the range 80-BF (the exact range is a bit more restricted but that's irrelevant here). If you don't remove all the bytes from the character, you get an error like the one you're getting....
- Wed Oct 25, 2023 6:14 pm
- Forum: General
- Topic: Shame I'm leaving the Love2D Reddit
- Replies: 7
- Views: 32067
Re: Shame I'm leaving the Love2D Reddit
Reddit is cancer. Try twitter I guess. These forums are good. They used to be. Nowadays there are a few unfriendly, unhelpful people that lower the quality of the community support in these forums quite a bit. Thankfully, most issues are already posted in previous threads, so just searching a littl...
Re: Gravity
tourgen has a point IF you are going to need more forces to be applied to the object. You first calculate the force due to gravity times mass (i.e. the weight), then add it to all other forces acting on the object, and then obtain the final acceleration of the object by dividing the resulting force ...
- Tue Oct 24, 2023 12:06 pm
- Forum: Support and Development
- Topic: Cam11 bug when zoom = 0.6 (specifically)
- Replies: 4
- Views: 2951
Re: Cam11 bug when zoom = 0.6 (specifically)
What do you expect a line with less than 1 pixel width that's not centered at the middle of pixels to look like in a pixel grid? If you offset the line's position by (0.5, 0.5), then the centers of each end will be at the center of a pixel instead of in between 4 pixels. But what about the circle?
- Mon Oct 23, 2023 4:11 pm
- Forum: Support and Development
- Topic: Cam11 bug when zoom = 0.6 (specifically)
- Replies: 4
- Views: 2951
Re: Cam11 bug when zoom = 0.6 (specifically)
It's not a bug of cam11. Try this as main.lua: function love.draw() love.graphics.scale(0.6) love.graphics.circle("fill", 100, 200, 10) love.graphics.circle("line", 200, 200, 10) love.graphics.rectangle("fill", 300, 190, 20, 20) love.graphics.rectangle("line",...
- Sun Oct 22, 2023 7:52 am
- Forum: Support and Development
- Topic: Variable seen as nil for some reason.
- Replies: 2
- Views: 21465
Re: Variable seen as nil for some reason.
You can't have multiple love.load and love.update in different files (unless you know what you're doing and how to handle the switching between them, which is obviously not the case here, and even if you know what you're doing it's pretty discouraged in general, with pretty few exceptions). You have...
- Mon Oct 16, 2023 7:52 pm
- Forum: Games and Creations
- Topic: Silent Strike - WIP
- Replies: 19
- Views: 19947
Re: Silent Strike - WIP
It was suggested it should be green because Hollywood always has them green - but is that just a Hollywood thing? Green phosphor? It was a pretty common compound to make CRT screens of. It had a good retention of light. Also, radars actually update positions when the bar crosses them, not continuou...