Search found 363 matches

by mike
Mon Jun 15, 2009 8:05 am
Forum: Libraries and Tools
Topic: Jäger - A Point and Click Framework
Replies: 4
Views: 4401

Re: Jäger - A Point and Click Framework

I love first-person adventure games, but you must beware of the utter lack of quality that is attached to this idea: http://www.adventuremaker.com/ I'm not sure why, but because Myst was so good people think that they can just slap together any-old static images and have a cohesive and enthralling a...
by mike
Sun Jun 14, 2009 11:40 pm
Forum: General
Topic: Slipfeed (once again)
Replies: 4
Views: 1328

Re: Slipfeed (once again)

osgeld wrote:yea i remember this from way back, it looks quite good, and has grabbed my attention now
So you're actually going to use it? Huh? Yes? ;)
by mike
Sun Jun 14, 2009 8:25 pm
Forum: General
Topic: Slipfeed (once again)
Replies: 4
Views: 1328

Slipfeed (once again)

Slipfeed (http://slipfeed.com), my pet project and the main reason why I haven't been very active with LÖVE in the past year has come with a new version and I welcome all of you to come take a look. For the uninitiated: Slipfeed is a community for developers/playahs of indie games and has been aroun...
by mike
Sun Jun 14, 2009 3:40 pm
Forum: Libraries and Tools
Topic: An idea: Löve me
Replies: 21
Views: 3171

Re: An idea: Löve me

How about "Hot-n-Steamy"? A program that connects to a p2p network of distributed LÖVE games where you can browse the different projects available on other people's computers and share your own. You would be able to download whichever ones you want and play them to your hearts content alongside prov...
by mike
Sun Jun 14, 2009 3:20 pm
Forum: Support and Development
Topic: Documentation(love0.5.0) about love.graphics.newFont use
Replies: 3
Views: 949

Re: Documentation(love0.5.0) about love.graphics.newFont use

We should probably make a reference to the default_font variable (which is a number, btw ;)), but the documentation will hopefully be improved when the new version rolls around.
by mike
Fri Jun 12, 2009 10:17 pm
Forum: Games and Creations
Topic: Inventory Tetris
Replies: 4
Views: 3574

Re: Inventory Tetris

I would suggest only having the salesman say "Thank You" when you get a complete Tetris (that would be when you clear 4 lines). Otherwise it would just get annoying. Also, maybe you could surround the blocks with a faint outline (perhaps only after they've been placed down) so as to ease the visual ...
by mike
Mon May 11, 2009 1:24 am
Forum: Libraries and Tools
Topic: DEVötiön IDE (Now available for Download!)
Replies: 50
Views: 26782

Re: DEVötiön IDE (Now available for Download!)

Robin wrote:For the other: please disregard above discussion. It's nonsense. We don't know anything about regexes in C#. Look over there! Ponies! *runs off while everybody looks the other way*
You and your damned ponies... jeez 8-)
by mike
Sun May 10, 2009 1:34 pm
Forum: Libraries and Tools
Topic: DEVötiön IDE (Now available for Download!)
Replies: 50
Views: 26782

Re: DEVötiön IDE (Now available for Download!)

Does C# have regular expressions? If so, the check should probably be "(nonalphanumeric)if(nonalphanumeric)" (with (nonalphanumeric) replaced with the right escape code.) If not, how about looking for " if " (but \n and \t have to be replaced by " " in a temporary string). What if "if" is the first...
by mike
Sun May 10, 2009 1:16 pm
Forum: General
Topic: Uniform GUI API?
Replies: 9
Views: 2915

Re: Uniform GUI API?

I think that this would just become problematic. Creating a single API structure that all GUIs must follow will only serve to stifle the potentials of the various libraries and in the end people will just circumvent the API because it doesn't serve their needs (like: "hai gys, i made this new GUI li...
by mike
Tue Apr 14, 2009 6:18 am
Forum: Support and Development
Topic: using continue
Replies: 17
Views: 5232

Re: using continue

[Moved to support]