Search found 225 matches
- Thu Jul 21, 2016 7:22 pm
- Forum: General
- Topic: What's your Lua/Love setup ?
- Replies: 26
- Views: 10176
Re: What's your Lua/Love setup ?
@Plu, what version of ZeroBrane Studio are you using? There has been a possibly related issue on Linux that has been fixed last year (https://github.com/pkulchenko/ZeroBraneStudio/issues/425), so if you are not on v1.30, I suggest upgrading. If you are using 1.30, you can provide more details about ...
- Wed Jun 29, 2016 11:37 pm
- Forum: General
- Topic: Zerobrane Studio Löve2d Debug Mode Crash
- Replies: 6
- Views: 1693
Re: Zerobrane Studio Löve2d Debug Mode Crash
@fsc1, thank you for the supportive feedback!
@nexusdawn, I've made the change to the Löve integration, so it will get included in the next release. If you want to give it a try, you can get the master branch from the repository, which also includes Löve API updated for v0.10.1.
@nexusdawn, I've made the change to the Löve integration, so it will get included in the next release. If you want to give it a try, you can get the master branch from the repository, which also includes Löve API updated for v0.10.1.
- Tue Jun 28, 2016 7:08 pm
- Forum: General
- Topic: Zerobrane Studio Löve2d Debug Mode Crash
- Replies: 6
- Views: 1693
Re: Zerobrane Studio Löve2d Debug Mode Crash
> it seems for whatever reason (no I didn't insert a code line stop) The debugger code in Zerobrane Studio in Löve2d needs a 'Continue' debugging by pressing F5 (or by using the tool bar controls) after running the debug code: @nexusdawn, yes, that's the default configuration for the Löve interprete...
- Sun Apr 17, 2016 10:21 pm
- Forum: General
- Topic: configure zerobrane on mac
- Replies: 2
- Views: 889
Re: configure zerobrane on mac
@DavoMcDavo, you probably didn't select Love as the interpreter (Project | Lua interpreter | Love). After you do that, you may not need to set `path.love2d`, as you have love installed in the default location, so ZeroBrane Studio should be able to find it there. Also, make sure that the project dire...
- Thu Mar 24, 2016 9:34 pm
- Forum: General
- Topic: I am an unfortunate victim of perfectionism.
- Replies: 13
- Views: 3124
Re: I am an unfortunate victim of perfectionism.
I used to suffer from this as well, but I don't anymore (even though I'm still a perfectionist). Here are some things that helped in my case. I think the first thing is to acknowledge what you are dealing with, which you already did. In my case, I'm currently working on a sizable (10k+ lines) Lua pr...
- Sun Mar 20, 2016 9:00 pm
- Forum: Support and Development
- Topic: LOVE on Raspberry Pi?
- Replies: 11
- Views: 8473
Re: LOVE on Raspberry Pi?
> Next step is to compile 0.10.1 and try that out. Does anyone know how to compile 0.10.1 from source and have it replace the repository version so it runs from any directory and ZeroBrane uses it by default? @MachineCode, I can't answer the first question, but in terms of configuring ZeroBrane Stud...
- Thu Mar 03, 2016 4:36 pm
- Forum: General
- Topic: ZeroBrane Studio Lua IDE v1.30 is out; updated LÖVE API for 0.10.0
- Replies: 18
- Views: 4759
Re: ZeroBrane Studio Lua IDE v1.30 is out; updated LÖVE API for 0.10.0
@Wrinkliez, this is because folding is set by default to "compact", which means it includes empty lines after the end of block (if any). If you don't want that, set `editor.foldcompact = false` in the config; see here: https://studio.zerobrane.com/doc-editor ... ces#editor
- Wed Feb 10, 2016 5:13 am
- Forum: General
- Topic: Using Love for an application which isn't a game
- Replies: 25
- Views: 5493
Re: Using Love for an application which isn't a game
@mmanso, I can only speak about wxlua a bit. I've been developing a cross-platform Lua IDE and it has been fairly straightforward process, although there are some differences to keep in mind (as wxwidgets toolkit that wxlua is based on is trying to keep "native" look on platforms it supports). I hav...
- Thu Feb 04, 2016 12:00 am
- Forum: General
- Topic: ZeroBrane Studio Lua IDE v1.30 is out; updated LÖVE API for 0.10.0
- Replies: 18
- Views: 4759
Re: ZeroBrane Studio Lua IDE v1.30 is out; updated LÖVE API for 0.10.0
@Alexar, that's a clever idea with the colorpicker; thank you for sharing! You can probably improve it by taking into account the currently selected fragment to initialize the color and add onUnregister event to remove the control from the toolbar.
@Wrinkliez, happy you love it!
@Wrinkliez, happy you love it!
- Mon Jan 25, 2016 5:26 pm
- Forum: General
- Topic: ZeroBrane Studio Lua IDE v1.30 is out; updated LÖVE API for 0.10.0
- Replies: 18
- Views: 4759
Re: ZeroBrane Studio Lua IDE v1.30 is out; updated LÖVE API for 0.10.0
@Fenrir, this can definitely happen on complex games, as the debugger needs to run its hook logic on every Lua statement. The simplest way to mitigate this is to "bracket" the code fragment you want to debug into on/off calls that will only enable debugging for that fragment and will keep the perfor...