Search found 161 matches

by TsT
Fri Apr 29, 2011 9:39 am
Forum: General
Topic: Wiki documentation comment/tag ?
Replies: 4
Views: 1596

Wiki documentation comment/tag ?

Hello,

It could be interesting to show in each love function page if the function are useful for what kind of use :
- basic (a beginner must be learn it)
- advanced (you should learn)
- expert (you probably don't need it)
- internal (just for information)

What is your opinion ?

Regards,
by TsT
Thu Apr 28, 2011 8:57 am
Forum: Support and Development
Topic: fakelove : love in pure lua
Replies: 11
Views: 5078

Re: fakelove : love in pure lua

ishkabible wrote:dose Love really need to be for architectures other than x86? ...o wait is nlove's device use ARM?
Can be good to support Android device ;)
by TsT
Wed Apr 27, 2011 8:43 pm
Forum: Support and Development
Topic: LOVE API naming discuss
Replies: 10
Views: 2803

Re: LOVE API naming discuss

I just realize my love.screen is far to be perfect. I think about love.screen with screen like a display, an arbitrary space to display/draw something and love.window, like just an name alias. But it's false, screen is a monitor. We can have one (or some time 2 or more) and windows are display insid...
by TsT
Wed Apr 27, 2011 12:34 pm
Forum: Support and Development
Topic: symlink not supported ?
Replies: 15
Views: 3106

Re: symlink not supported ?

What I use, it's a bit of a hack: package.path = package.path .. ";../common/?.lua" Oh it seems a good and beautiful workaround ! Thanks Robin :awesome: You then only need to remember to copy the common/ directory into the game dir when distributing your game. This is for mainly for development. Th...
by TsT
Wed Apr 27, 2011 8:20 am
Forum: Support and Development
Topic: love GUI sample ?
Replies: 0
Views: 924

love GUI sample ?

Hello,

I planned to start playing with GUI !

I see on wiki there are LoveUI and Goo to build GUI with love.
LoveUI is marked for 0.6.x, so I have only Goo for my 0.7.x love.

Is somebody see some sample of use ?

Regards,
by TsT
Wed Apr 27, 2011 7:48 am
Forum: Support and Development
Topic: fakelove : love in pure lua
Replies: 11
Views: 5078

Re: fakelove : love in pure lua

LuaIL can handle textures(works ok with LuaGL, textures come out upside down :( ) LuaGL can handle graphics LuaSDL can be used for Audio and Input (and Kinda Graphics, hard to use with LuaGL in this case) LuaOpenAl can be used for Audio (however that will be tricky to use with LuaSDL) you can make ...
by TsT
Wed Apr 27, 2011 7:28 am
Forum: Support and Development
Topic: symlink not supported ?
Replies: 15
Views: 3106

Re: symlink not supported ?

Robin wrote:Oh god, it has started. Quick, everyone leave before the thread explodes with an interesting but off-topic discussion!
You're right. I don't want security for now, I just want symlink support :P
by TsT
Tue Apr 26, 2011 10:33 pm
Forum: Support and Development
Topic: String_exploding improvement
Replies: 16
Views: 3621

Re: String_exploding improvement

Good!
Let's use strong ! :awesome:

Regards,
by TsT
Tue Apr 26, 2011 10:27 pm
Forum: Support and Development
Topic: symlink not supported ?
Replies: 15
Views: 3106

Re: symlink not supported ?

:rofl:
by TsT
Tue Apr 26, 2011 10:15 pm
Forum: Support and Development
Topic: Need help to emulate love.event.poll()
Replies: 2
Views: 542

Re: Need help to emulate love.event.poll()

Great ! I understand how to do and successfully build my love.event emulation for fakelove 0.2

Thank you bartbes!

Regards,