Search found 65 matches

by MissDanish
Sun Oct 21, 2018 7:11 pm
Forum: Support and Development
Topic: What was the reasoning for changing setColor from RGB 0-255 to 0-1 interval?
Replies: 39
Views: 12103

Re: What was the reasoning for changing setColor from RGB 0-255 to 0-1 interval?

It's a bit disappointing that you can add a preferred version to your game, but all it does is display a warning message; the game will still break even if it just calls a function that was merely renamed in the new release. That makes the version check a completely useless feature. With a little b...
by MissDanish
Sun Oct 21, 2018 7:06 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine [0.4.3]
Replies: 117
Views: 74936

Re: Löve "Light vs. Shadow" Engine [0.4.3]

Darlex wrote:
Sun Oct 21, 2018 11:19 am
HOLY MOLY! THIS IS INCREDIBLE!
This is very outdated and unoptimized, I recommend this instead:
https://github.com/matiasah/shadows
by MissDanish
Sun Oct 21, 2018 7:03 pm
Forum: Support and Development
Topic: What was the reasoning for changing setColor from RGB 0-255 to 0-1 interval?
Replies: 39
Views: 12103

Re: What was the reasoning for changing setColor from RGB 0-255 to 0-1 interval?

What makes it worse is that Love2D is now officially completely backward incompatible with any games/soft released before 0.11. There are quite a few other changes that would break backwards incompatibility beyond just setColor. Said function is easy to redefine lua-side to use the old scheme, but ...
by MissDanish
Sun Oct 21, 2018 10:15 am
Forum: Support and Development
Topic: Love2D Doesnt run in Windows 10 [SOLVED]
Replies: 9
Views: 3621

Re: Love2D Doesnt run in Windows 10

It seems that LÖVE has trouble running on Windows 10 with Update 1809 installed. ( this Thread describes it) Possible Solution: Use a Dev-Version. For me, this 32Bit-Dev-Version works without problems: https://bitbucket.org/rude/love/issues/1443/l-ve-fails-to-run-on-windows-update-1809#comment-4815...
by MissDanish
Sun Oct 21, 2018 12:15 am
Forum: Support and Development
Topic: Love2D Doesnt run in Windows 10 [SOLVED]
Replies: 9
Views: 3621

Re: Love2D Doesnt run in Windows 10

Can you elaborate on "doesn't run"? Could you tell us if an error message pops up when you try to run it, or nothing at all? Literally nothing what do you mean specifically? A window that is just black? No window or anything at all? "Nothing" can mean a bunch of things. Furthermore what update are ...
by MissDanish
Sun Oct 14, 2018 1:37 am
Forum: Support and Development
Topic: Seg fault on quit on macOS Mojave
Replies: 10
Views: 4933

Re: Seg fault on quit on macOS Mojave

A fix is in the works from what I read on the LÖVE discord
by MissDanish
Sun Oct 14, 2018 1:34 am
Forum: Support and Development
Topic: Good shaders and lighting tutorial
Replies: 1
Views: 1405

Re: Good shaders and lighting tutorial

There's this: https://github.com/matiasah/shadows It is very similar to Lights vs. Shadows, there's some differences though: -It supports 11.x -It supports rooms, which is useful when making top down games -It doesn't support cone lights, only circles -It performs A LOT better, VRAM consumption is a...
by MissDanish
Thu Oct 11, 2018 11:36 am
Forum: General
Topic: I need help windows XP
Replies: 2
Views: 2108

Re: I need help windows XP

I don't know how well the newer versions work on XP, but if they don't you can always go back to an older version that still had XP support.
by MissDanish
Thu Sep 06, 2018 1:07 pm
Forum: General
Topic: LÖVE 11.1 released!
Replies: 41
Views: 68934

Re: LÖVE 11.1 released!

Karamel wrote:
Wed Sep 05, 2018 11:20 pm
Hi, I'm new to Love, I got the 11.1 version, when I open Love the no-game screen is only white, and an example do not work. I use Win 10.
Try updating your graphics card drivers
by MissDanish
Sat Jul 21, 2018 9:44 pm
Forum: General
Topic: How can I store cool levels and sweet resources cozily
Replies: 6
Views: 2497

Re: How can I store cool levels and sweet resources cozily

This is entirely subjective, but I think the best option is using Tiled (http://www.mapeditor.org/). It entirely depends on what you want to do and how complex your game is, for really complicated projects I'd recommend tiled. But if you are doing a simple platformer making your own might be a bette...