Search found 65 matches

by MissDanish
Wed Nov 28, 2018 6:12 am
Forum: Libraries and Tools
Topic: Blob.lua - binary serialization library
Replies: 16
Views: 16134

Re: Blob.lua - binary serialization library

how do I save and load a simple table? I find the documentation a bit confusing. It just gives me a bytecode error my code: local saveListPath = "saves/savelist.save" local saves = {} local currentSave = "" function save_add(ID) local save = { ID = ID, data = {} } table.insert(saves,save) end functi...
by MissDanish
Wed Nov 28, 2018 5:20 am
Forum: Support and Development
Topic: Efficent way to Draw a screenshot as a Background
Replies: 7
Views: 1956

Re: Efficent way to Draw a screenshot as a Background

The best way to do this is just to call the same draw functions that your other gamestate uses, that's what I do. There's no need to over complicate things

something like this:

Code: Select all

if gamestate == "playing" then
  level_draw()
elseif gamestate == "menu" then
  level_draw()
end
by MissDanish
Tue Nov 27, 2018 10:14 am
Forum: Libraries and Tools
Topic: Shädows (A light engine)
Replies: 40
Views: 24996

Re: Shädows (A light engine)

Would you be willing to add square lights to Shädows?
by MissDanish
Sun Nov 25, 2018 9:17 pm
Forum: General
Topic: LÖVE 11.2 released - including Android APK!
Replies: 46
Views: 278206

Re: LÖVE 11.2 released!

We love you slime, thank you so much for your hard work <3
by MissDanish
Sat Nov 24, 2018 8:59 pm
Forum: Support and Development
Topic: What image files are supported on LÖVE?
Replies: 2
Views: 1113

Re: What image files are supported on LÖVE?

<t>I want to do some animations with the sprites in the game and I tested .gif files and they aren't supported. <br/> Can someone give me a list of supported image files and whether I need a lua library to do animations?<br/> Thank you.<br/> <br/> This is because I want to do animations and .gif's ...
by MissDanish
Sat Nov 17, 2018 5:50 am
Forum: Support and Development
Topic: Creatin an adventure/rpg game.
Replies: 14
Views: 4110

Re: Creatin an adventure/rpg game.

1. If you are a beginner, do as the rest said and start with something simpler. RPGs are one of the most complicated games you can make due to the amount of systems involved (I have been working on one for about 10 months) 2. I suggest you pick a game to loosely model your RPG mechanics after when y...
by MissDanish
Sat Nov 17, 2018 3:45 am
Forum: Libraries and Tools
Topic: Shädows (A light engine)
Replies: 40
Views: 24996

Re: Shädows (A light engine)

It's not quite what I need. Updated the link to the video. https://www.youtube.com/watch?v=HcuPDtpkEUU You are limiting what gets actually rendered, right? and you're not rendering things outside of the visible viewport, right? Because that can eat tons of extra processing that could be avoided. If...
by MissDanish
Fri Nov 16, 2018 1:09 am
Forum: Libraries and Tools
Topic: Shädows (A light engine)
Replies: 40
Views: 24996

Re: Shädows (A light engine)

DeNick wrote:
Wed Nov 14, 2018 2:21 pm
Hello everyone. Does anyone have the same problem? FPS drops when a moving object (body is updated in love.update). I want the shadow to be cast from dynamic objects (NPC, boxes, etc.).
https://www.youtube.com/watch?v=HcuPDtpkEU
https://github.com/matiasah/shadows/issues/29
by MissDanish
Wed Nov 14, 2018 4:52 am
Forum: General
Topic: Socialise with LÖVE!
Replies: 87
Views: 228439

Re: Socialise with LÖVE!

elbrunzy wrote:
Tue Nov 13, 2018 9:49 pm
\o/ An IRC channel ! I joined it and ... abandoned ... I should I noticed the date of the post first :o:
most people have moved over to the discord I think, it's very active
by MissDanish
Mon Nov 12, 2018 4:03 am
Forum: General
Topic: LÖVE 11.1 released!
Replies: 41
Views: 68931

Re: LÖVE 11.1 released!

It seems that the android tools are not up-to-date. The last update to them was months ago. I would like to release my game soon, and not down date to 10.2. Could a developer let me know how far they are along in the updating process? There you go, this has a download for 11.1 android: https://bitb...