Search found 205 matches
- Thu Dec 03, 2020 10:14 pm
- Forum: General
- Topic: Looking for advice
- Replies: 9
- Views: 5700
Re: Looking for advice
My advice is to not listen to any advice. :) (Seriously though, everyone's got their own programming style and there's no right or wrong. While one "practice" works well for some, it doesn't work well for others. My actual advice is to look for your own style by doing programming instead of asking r...
Re: Obey?
Please have a seat, eat a snack, relax, and OBEY~~ 

- Sun Nov 29, 2020 9:47 pm
- Forum: Support and Development
- Topic: Can't load any file as imageData
- Replies: 2
- Views: 938
Re: Can't load any file as imageData
I don't think JPEG files are supported any longer. ICO files were never supported, afaik. PNG files should work though. Not sure what the problem is. Can you upload one of the PNG files that don't work?
- Sun Nov 29, 2020 9:35 pm
- Forum: Games and Creations
- Topic: Disc Room Escape
- Replies: 4
- Views: 1827
Re: Disc Room Escape
Kinda cool game. Seem very inspired by Meat Boy. Here's some criticism: The timer seem very unnecessary, especially combined with the toggling platforms since you have to wait for them, losing precious time. Also, having to restart the entire game for failing a single level is just too much of a pun...
- Sun Nov 29, 2020 8:48 pm
- Forum: Support and Development
- Topic: astar to slow to work with... doing it wrong I guess
- Replies: 5
- Views: 1547
Re: astar to slow to work with... doing it wrong I guess
It looks like you're giving Astar:find() the wrong value for the positionIsOpenFunc argument. It's supposed to be a function - not a table ('self' in this case). Unless you modified the library to correctly handle that? Impossible to tell if you don't share the code. A grid of size 2048x768 does see...
- Tue Nov 24, 2020 5:08 pm
- Forum: Support and Development
- Topic: i have a error that not undersand , i need help
- Replies: 4
- Views: 1786
Re: i have a error that not undersand , i need help
There seem to be some confusion about classes and instances. In love.load() you have: Jugador = Jugador() Enemigo = Enemigo() Here you're replacing the global reference to the class Jugador with a reference to an instance of the class. You probably want to do this: jugador = Jugador() enemigo = Enem...
- Wed Nov 18, 2020 8:25 pm
- Forum: Libraries and Tools
- Topic: Steamworks FFI
- Replies: 24
- Views: 13909
Re: Steamworks FFI
So that would be "MyGame.app/Contents/Frameworks/" (where MyGame.app is a copy of the original love.app that you downloaded from this website).
- Mon Nov 16, 2020 1:27 pm
- Forum: Games and Creations
- Topic: Particles
- Replies: 5
- Views: 2497
Re: Particles
It's close to simulating flocking behavior, except the particles cannot make up their mind about what flock they belong too. 

- Mon Nov 16, 2020 12:00 am
- Forum: Support and Development
- Topic: Love2d Distribution on Windows have no sound, and has sprite issue
- Replies: 6
- Views: 2586
Re: Love2d Distribution on Windows have no sound, and has sprite issue
Here's an idea. Does your Mac have a Retina display? I.e. the pixel density is twice as high. If the VM doesn't know that or doesn't handle that well and therefore is using a half the resolution for the virtual screen for Windows, then that would explain why the VM vs macOS screenshots look differen...
- Sun Nov 15, 2020 7:49 pm
- Forum: Support and Development
- Topic: Love2d Distribution on Windows have no sound, and has sprite issue
- Replies: 6
- Views: 2586
Re: Love2d Distribution on Windows have no sound, and has sprite issue
It looks like the top image is drawn on a high-resolution screen and the bottom on a low-resolution screen. There are many different solutions to this problem, but you should basically make sure the thing you're rendering to (the screen or a canvas) has a high enough resolution if you want to have o...