Search found 204 matches
- Thu Dec 17, 2020 11:00 am
- Forum: Support and Development
- Topic: Love2d stops running after awhile
- Replies: 43
- Views: 6474
Re: Love2d stops running after awhile
No, but if you call collectgarbage() right before collectgarbage("count") you'll get a more accurate memory usage number (because no "garbage" has had any time to build up) and it's easier to see exactly how much the memory usage increases over time. If you don't collect garbage manually then Lua do...
- Thu Dec 17, 2020 9:14 am
- Forum: Support and Development
- Topic: Love2d stops running after awhile
- Replies: 43
- Views: 6474
Re: Love2d stops running after awhile
Yes, using too much memory will crash the program. Get Lua's memory usage with kbytes=collectgarbage("count"). Note that it doesn't include VRAM usage and some other things. You can get more info with love.graphics.getStats.
- Wed Dec 16, 2020 4:19 pm
- Forum: General
- Topic: [Solved] Super dumb question about uploading links to a .gif on these forums
- Replies: 6
- Views: 3645
Re: [Solved] Super dumb question about uploading links to a .gif on these forums
The browsers maybe have different security policies regarding showing http content on https pages (and settings and add-ons may affect this as well). The only "real" solution is probably to either fix the certificate or to simply use another host for the images.
- Wed Dec 16, 2020 7:01 am
- Forum: General
- Topic: I think it would be neat to have a Love2d equivalent to gamemaker gml wiki
- Replies: 6
- Views: 3804
Re: I think it would be neat to have a Love2d equivalent to gamemaker gml wiki
Sounds similar to what Rosetta Code does for programming languages, but for APIs.
- Tue Dec 15, 2020 2:01 pm
- Forum: General
- Topic: What do you think of my signature?
- Replies: 4
- Views: 3551
Re: What do you think of my signature?
I had a tiny chuckle when reading it. Can't quite explain why. 
Edit: Actually, I'll say that the signature is pretty long. It's a bit hard to differentiate it from the actual post.

Edit: Actually, I'll say that the signature is pretty long. It's a bit hard to differentiate it from the actual post.
- Tue Dec 15, 2020 6:21 am
- Forum: Support and Development
- Topic: External files
- Replies: 2
- Views: 759
Re: External files
Basically, you use require() when you want to execute a .lua file, and love.filesystem for reading and writing other types of files. For example, if you want to save a highscore to a text file you'd do something like this: local highscore = 0 local function saveHighscore() love.filesystem.write("hig...
- Sun Dec 13, 2020 6:48 pm
- Forum: Support and Development
- Topic: Worried about continuing my relationship with LÖVE :(
- Replies: 9
- Views: 1862
Re: Worried about continuing my relationship with LÖVE :(
Note that this thread is 7 years old...
- Sun Dec 13, 2020 6:39 pm
- Forum: Support and Development
- Topic: [solved] How to get Texture from Quad
- Replies: 16
- Views: 1837
Re: How to get Texture from Quad
To render a part of a texture you give love.graphics.draw both the texture and the quad. No shaders are required to do that. If you only give love.graphics.draw a texture then LÖVE automatically uses a quad that spans the whole texture.
- Sat Dec 12, 2020 1:29 am
- Forum: Support and Development
- Topic: Problem with offline wiki package.
- Replies: 3
- Views: 621
Re: Problem with offline wiki package.
Oh, yeah, some extra pages/missing pages are for deprecated stuff. Scripts are not working on the downloaded pages, and thus the LÖVE version picker that the online wiki has doesn't work.
- Fri Dec 11, 2020 11:50 pm
- Forum: Support and Development
- Topic: Problem with offline wiki package.
- Replies: 3
- Views: 621
Re: Problem with offline wiki package.
Yeah, the wiki download is broken. I did make a crawler of sorts myself a little while back. This download should contain the whole API from the wiki (with fixed links): https://www.dropbox.com/sh/i2x4poejlh6nspl/AACZbjpEDl0Tu3Q0Dbq__Mmwa?dl=0 There is also this: https://github.com/love2d-community/...