Search found 174 matches

by Alexar
Tue Jan 16, 2018 1:28 am
Forum: Support and Development
Topic: love.js supports shader?
Replies: 2
Views: 1279

love.js supports shader?

as the title, does love.js supports shaders? if not, any way to port the project on web platform?Thanks.
by Alexar
Sat Dec 16, 2017 12:57 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1720
Views: 724524

Re: What's everyone working on? (tigsource inspired)

GIF3.gif
GIF3.gif (4.2 MiB) Viewed 5284 times
shader editor and live compile. audio/graphic/video supported and shadertoy code phaser.
by Alexar
Tue Dec 05, 2017 8:55 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1720
Views: 724524

Re: What's everyone working on? (tigsource inspired)

working on a music game by parsering midi files.
GIF.gif
GIF.gif (775.66 KiB) Viewed 5745 times
super mario3.love
love 0.11 only!!!
(14.53 KiB) Downloaded 162 times
for love 0.11 only , because the data type of imagedata generated from canvas can be float[4] not int8[4].
use d f j k 4 key to hit.

music is parsed from midi files. instrument for midi is generated by a shader.
by Alexar
Tue Dec 05, 2017 8:49 am
Forum: Support and Development
Topic: help with float number output from a shader
Replies: 2
Views: 955

Re: help with float number output from a shader

solved by using love0.11 which uses normalized floats as color data.
by Alexar
Tue Dec 05, 2017 1:55 am
Forum: Support and Development
Topic: help with float number output from a shader
Replies: 2
Views: 955

help with float number output from a shader

hi all, i wanted to use shader to create a data sheet for a sample of a audio source. well, during input and output the data, there are some difficulties. self.audio = love.graphics.newCanvas(self.rate,1,"r32f",0) to create float datasheet with a single channel. vec4 effect( vec4 color, sampler2D te...
by Alexar
Wed Sep 20, 2017 12:37 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1720
Views: 724524

Re: What's everyone working on? (tigsource inspired)

Germanunkol wrote:
Tue Sep 19, 2017 6:56 pm
Neat, how do you render that? Individual rectangles?
just 3 faces that facing the camera, it's not a read 3d.
by Alexar
Tue Sep 19, 2017 4:17 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1720
Views: 724524

Re: What's everyone working on? (tigsource inspired)

iso wave effect
GIF3.gif
isowave
GIF3.gif (3.32 MiB) Viewed 5815 times
by Alexar
Tue Sep 05, 2017 8:39 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1720
Views: 724524

Re: What's everyone working on? (tigsource inspired)

a paper burn effect shader
GIF.gif
GIF.gif (3.4 MiB) Viewed 6100 times
by Alexar
Thu Aug 24, 2017 9:06 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1720
Views: 724524

Re: What's everyone working on? (tigsource inspired)

so this is what i am currently playing with. inspired by 1pix.
GIF.gif
GIF.gif (2.53 MiB) Viewed 6380 times
by Alexar
Thu Mar 02, 2017 1:00 am
Forum: Games and Creations
Topic: Tree Simulation
Replies: 20
Views: 8799

Re: Tree Simulation

xNick1 wrote:
Wed Mar 01, 2017 1:03 pm
I tried the v04 but still no tree.
I even decompressed it and ran the folder without success. =(
Too bad cause it looks great =)
please send me your os and gpu info?