Search found 63 matches
- Fri Mar 20, 2015 4:26 pm
- Forum: Support and Development
- Topic: Canvas question and usage
- Replies: 1
- Views: 1042
Canvas question and usage
Hey there, I'm looking at canvas, and although I understand the general concept from the wiki, I was wondering if anyone can go a bit more in depth on its usage. Why would you use canvas and in which case? What is the advantage? Any drawback to be aware of? Any particular game scenario? Thanks, Gian...
- Sat Mar 14, 2015 11:59 pm
- Forum: General
- Topic: Has anyone experimented with emscripten?
- Replies: 2
- Views: 1269
Has anyone experimented with emscripten?
Anyone tried emscripten with love? Might be a solution for html5/webgl.
.Gianmichele
.Gianmichele
- Wed Mar 04, 2015 1:45 pm
- Forum: General
- Topic: Android and iOS port in official löve
- Replies: 2
- Views: 1825
Re: Android and iOS port in official löve
Fantastic news!!!!
Thanks a lot.
Thanks a lot.
- Tue Mar 03, 2015 11:11 am
- Forum: General
- Topic: Android and iOS port in official löve
- Replies: 2
- Views: 1825
Android and iOS port in official löve
Is there any plan to move the Android and iOS port to the official löve?
They seem to be working quite well and the workflow is fantastic!
They seem to be working quite well and the workflow is fantastic!
- Tue Jan 27, 2015 9:52 pm
- Forum: Ports
- Topic: LÖVE on Playstation Vita and several Android Devices
- Replies: 7
- Views: 13082
Re: LÖVE on Playstation Vita and several Android Devices
Fantastic thank you!
- Sat Jan 17, 2015 7:11 pm
- Forum: LÖVE-Android
- Topic: IAP(In App Purchase)
- Replies: 4
- Views: 7716
Re: IAP(In App Purchase)
Hi everyone, first of all thanks for both the iOS and Android ports, those are really awesome!!! I think the proposed solution of creating the hook to be able to call native API is a great idea. I love how not bloated the ports are and I would prefer for them to stay that way. Having said that if su...
- Tue Dec 16, 2014 4:41 pm
- Forum: General
- Topic: Closed source love2d games...
- Replies: 41
- Views: 18858
Re: Closed source love2d games...
Would be interesting to know how you did it.
- Mon Dec 08, 2014 10:44 pm
- Forum: General
- Topic: Spine finding a bit of a showstopper with LÖVE
- Replies: 5
- Views: 3740
Spine finding a bit of a showstopper with LÖVE
Seems like they might need a bit more support. Any plan for it?
Spine is an amazing piece of software and LÖVE too
http://esotericsoftware.com/forum/viewt ... f=3&t=3690
Spine is an amazing piece of software and LÖVE too
http://esotericsoftware.com/forum/viewt ... f=3&t=3690
- Thu Dec 04, 2014 8:30 pm
- Forum: Ports
- Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
- Replies: 129
- Views: 125440
Re: Experimental iOS port (LÖVE 0.9.x)
Another small question: how do you guys handle multi resolution and loading of retina assets?
Thanks,
Gianmichele
Thanks,
Gianmichele
- Tue Dec 02, 2014 7:53 pm
- Forum: Ports
- Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
- Replies: 129
- Views: 125440
Re: Experimental iOS port (LÖVE 0.9.x)
I guess that probably a small guide on how to integrate those services could open the door to people integrating a few