Search found 50 matches

by Nuthen224
Tue Jun 02, 2015 4:42 pm
Forum: Libraries and Tools
Topic: Grav - Gravity Art Sandbox v0.2.0
Replies: 9
Views: 3482

Re: Grav - Gravity Art Sandbox v0.2.0

Hm, I've always found a shade of blue like that goes well with a darker black/grey color, I promise I didn't steal it! :) Also, your UI looks very nice! I really like the icons.

And, thanks Nixola!
by Nuthen224
Sun May 24, 2015 5:13 pm
Forum: Libraries and Tools
Topic: Grav - Gravity Art Sandbox v0.2.0
Replies: 9
Views: 3482

Re: Grav - Gravity Art Sandbox

Grid snapping, you say? http://i.imgur.com/TWk9TEmm.png?2 You can find the new version in the first post. Version 0.2.0 of Grav features grid snapping and fullscreen mode! You can either hold alt to have the grid on temporarily, or you can press F10 to toggle the grid. Thanks for the feedback everyo...
by Nuthen224
Thu May 21, 2015 12:12 am
Forum: Libraries and Tools
Topic: Grav - Gravity Art Sandbox v0.2.0
Replies: 9
Views: 3482

Grav - Gravity Art Sandbox v0.2.0

Welcome to Grav! In this game, you can manipulate objects, and then use the power of GRAVITY to see what happens. http://i.imgur.com/aIkrkdBl.png?1 Just place some objects around, and then they will undergo gravity and create some cool lines while they are at it. There are 4 different objects you ca...
by Nuthen224
Thu Feb 05, 2015 1:28 am
Forum: Libraries and Tools
Topic: Recursive - Fractal Generator
Replies: 1
Views: 705

Recursive - Fractal Generator

This generates fractals based on the Koch snowflake . The process to create this is to start with a triangle, and then for each line segment add a triangle onto it of the size of 1/3 of the line. This forms new lines, and the same process is done multiple times to form a fractal. Here's an example o...
by Nuthen224
Sat Aug 16, 2014 1:28 am
Forum: Games and Creations
Topic: [update][8/24/14] Voyager - Space trading/exploration game
Replies: 11
Views: 4930

Re: [update]Voyager - A game about space trading and explora

Yeah, it's heavily based off of EV: Nova so far. We're interested in multiplayer, but with only two of us working on the game it isn't very feasible right now.
by Nuthen224
Mon Aug 11, 2014 3:53 pm
Forum: Games and Creations
Topic: [update][8/24/14] Voyager - Space trading/exploration game
Replies: 11
Views: 4930

Re: [update]Voyager - A game about space trading and explora

Hi, I have also been working on Voyager. For me flying around was quite difficult. It was so easy to overshoot things. I guess that maybe in the future ship upgrades would make handling/de-/acceleration better? Also i feel a pop-up would be nice informing me to land on a planet, some icon or text pe...
by Nuthen224
Fri Dec 27, 2013 1:29 am
Forum: Libraries and Tools
Topic: Completely Lua/Love2D based map editor and player
Replies: 49
Views: 28140

Re: Completely Lua/Love2D based map editor and player

I get a stack overflow error when doing a floodfill that affects blocks at the edge of the screen. Anyways nice editor! I'd like to use this at some point.
by Nuthen224
Tue Dec 24, 2013 5:56 am
Forum: Support and Development
Topic: Need help with lua-enet
Replies: 3
Views: 2116

Re: Need help with lua-enet

@MadByte Yeah I saw that thread, but in the example localhost is used for both the server and client, which was my main issue. No doubt there is a lot of nifty things in that example though.

@bartbes Yes that's exactly what I needed, thank you very much! Working like a charm.
by Nuthen224
Sun Dec 22, 2013 3:09 am
Forum: Support and Development
Topic: Need help with lua-enet
Replies: 3
Views: 2116

Need help with lua-enet

Disclaimer: I'm not very experienced with networking, I'm just trying to get a simple network connection based on the tutorials on the lua-enet website ( http://leafo.net/lua-enet/ ) The code on that website runs using loops, so I modified it to work with love's structure instead. I'm pretty confide...
by Nuthen224
Sat Aug 10, 2013 11:14 pm
Forum: Support and Development
Topic: Moving the Grid
Replies: 6
Views: 1444

Re: Moving the Grid

I think under love.draw you'd want to change: love.graphics.rectangle("line", x * 32, y * 32, 32, 32) to: love.graphics.rectangle("line", x * 32 - 32, y * 32 - 32, 32, 32) because when x = 1, that means the tile begins at 32, subtracting 32 causes it to start at 0. I think that's the solution you're...