Search found 585 matches
- Sun Sep 08, 2013 12:12 pm
- Forum: Support and Development
- Topic: Grey border around img when on black background.
- Replies: 8
- Views: 1923
Re: Grey border around img when on black background.
As micha mentioned, in inkscape you can simply use the image preferences to set the background transparency to (0,0,0,0) (instead of (255,255,255,0) Solution in Gimp (for .png images): Open file Select color picker tool Confirm with color-picker that transparency is (255,255,255,0) (Hold shift whil...
- Sat Sep 07, 2013 4:03 pm
- Forum: General
- Topic: LÖVE-Jam 1 [VOTING]
- Replies: 105
- Views: 16483
Re: LÖVE-Jam 1
That is pretty much what I am doing lol. Really disappointed "curiosity" did not win :/.veethree wrote:Might actually enter with the most generic space-shooter just for the fuck of it.
- Sat Sep 07, 2013 11:37 am
- Forum: Support and Development
- Topic: Grey border around img when on black background.
- Replies: 8
- Views: 1923
Re: Grey border around img when on black background.
No issues there, just tried it. :Sraidho36 wrote:Try putting a black layer underneath your picture in the editor and see if it works.
I get this issue with pictures from Gimp and PS. But only ingame.
- Sat Sep 07, 2013 11:02 am
- Forum: Support and Development
- Topic: Grey border around img when on black background.
- Replies: 8
- Views: 1923
Grey border around img when on black background.
Anyone else have the issue that whenever you draw a .png on a black background, you get a unwanted grey outline to your picture. Is there some kind of blend setting or AA setting that you can turn of in order to fix this?
- Fri Sep 06, 2013 5:51 pm
- Forum: General
- Topic: LÖVE-Jam 1 [VOTING]
- Replies: 105
- Views: 16483
Re: LÖVE-Jam 1
Damn it! Who voted space? WHO!
Anyways good luck everyone!
Anyways good luck everyone!
- Thu Sep 05, 2013 4:26 pm
- Forum: Games and Creations
- Topic: First game in Alpha!
- Replies: 9
- Views: 1866
Re: First game in Alpha!
Thanks for the kind words, like I mentioned in the OP, a lot of new animations and art will be added, so it is going to look (hopefully) even better in the future. Things like the hp and "mana" bars will be fully animated. If anyone is interested to be a beta tester once the game reaches beta, feel ...
- Wed Sep 04, 2013 11:57 pm
- Forum: Games and Creations
- Topic: First game in Alpha!
- Replies: 9
- Views: 1866
First game in Alpha!
Here is a teaser on the first game we will be releasing in the "near" future. Keep in mind that: The game is still in alpha, A lot of animations and visual upgrades will be done The GAME IS STILL IN ALPHA, a lot of gameplay features are still to be implemented (New powerups, other types of enemies a...
- Sun Sep 01, 2013 8:29 pm
- Forum: Support and Development
- Topic: Objects fall through each other?
- Replies: 5
- Views: 942
Re: Objects fall through each other?
Im gonna take a guess and say that you are drawing them in a different X and Y than where the actual object is located at.
- Sun Sep 01, 2013 6:23 pm
- Forum: Games and Creations
- Topic: Concerned Joe
- Replies: 137
- Views: 41772
Re: Concerned Joe
Well, sure.. But the problem comes from colliding with 2 "floors" that have different angles at the same time. I just dont see how changing the body slightly would change that problem. Maybe im wrong though, going to do some more testing tomorrow. I remember running into the same problem. Changing ...
- Sat Aug 31, 2013 11:03 am
- Forum: Support and Development
- Topic: math.random always generating the same number?
- Replies: 30
- Views: 5714
Re: math.random always generating the same number?
This is why I always implement a debug function in my projects. Print the values width and objects.platforms[objects.platforms.currentPlatform].w to screen. Then you can see if maybe there's an error somewhere else in your code, making them both the same number. Or print it to the console (since it...