Search found 585 matches

by Jeeper
Sun Sep 08, 2013 12:12 pm
Forum: Support and Development
Topic: Grey border around img when on black background.
Replies: 8
Views: 1923

Re: Grey border around img when on black background.

As micha mentioned, in inkscape you can simply use the image preferences to set the background transparency to (0,0,0,0) (instead of (255,255,255,0) Solution in Gimp (for .png images): Open file Select color picker tool Confirm with color-picker that transparency is (255,255,255,0) (Hold shift whil...
by Jeeper
Sat Sep 07, 2013 4:03 pm
Forum: General
Topic: LÖVE-Jam 1 [VOTING]
Replies: 105
Views: 16483

Re: LÖVE-Jam 1

veethree wrote:Might actually enter with the most generic space-shooter just for the fuck of it.
That is pretty much what I am doing lol. Really disappointed "curiosity" did not win :/.
by Jeeper
Sat Sep 07, 2013 11:37 am
Forum: Support and Development
Topic: Grey border around img when on black background.
Replies: 8
Views: 1923

Re: Grey border around img when on black background.

raidho36 wrote:Try putting a black layer underneath your picture in the editor and see if it works.
No issues there, just tried it. :S

I get this issue with pictures from Gimp and PS. But only ingame.
by Jeeper
Sat Sep 07, 2013 11:02 am
Forum: Support and Development
Topic: Grey border around img when on black background.
Replies: 8
Views: 1923

Grey border around img when on black background.

Anyone else have the issue that whenever you draw a .png on a black background, you get a unwanted grey outline to your picture. Is there some kind of blend setting or AA setting that you can turn of in order to fix this?
by Jeeper
Fri Sep 06, 2013 5:51 pm
Forum: General
Topic: LÖVE-Jam 1 [VOTING]
Replies: 105
Views: 16483

Re: LÖVE-Jam 1

Damn it! Who voted space? WHO!

Anyways good luck everyone!
by Jeeper
Thu Sep 05, 2013 4:26 pm
Forum: Games and Creations
Topic: First game in Alpha!
Replies: 9
Views: 1866

Re: First game in Alpha!

Thanks for the kind words, like I mentioned in the OP, a lot of new animations and art will be added, so it is going to look (hopefully) even better in the future. Things like the hp and "mana" bars will be fully animated. If anyone is interested to be a beta tester once the game reaches beta, feel ...
by Jeeper
Wed Sep 04, 2013 11:57 pm
Forum: Games and Creations
Topic: First game in Alpha!
Replies: 9
Views: 1866

First game in Alpha!

Here is a teaser on the first game we will be releasing in the "near" future. Keep in mind that: The game is still in alpha, A lot of animations and visual upgrades will be done The GAME IS STILL IN ALPHA, a lot of gameplay features are still to be implemented (New powerups, other types of enemies a...
by Jeeper
Sun Sep 01, 2013 8:29 pm
Forum: Support and Development
Topic: Objects fall through each other?
Replies: 5
Views: 942

Re: Objects fall through each other?

Im gonna take a guess and say that you are drawing them in a different X and Y than where the actual object is located at.
by Jeeper
Sun Sep 01, 2013 6:23 pm
Forum: Games and Creations
Topic: Concerned Joe
Replies: 137
Views: 41772

Re: Concerned Joe

Well, sure.. But the problem comes from colliding with 2 "floors" that have different angles at the same time. I just dont see how changing the body slightly would change that problem. Maybe im wrong though, going to do some more testing tomorrow. I remember running into the same problem. Changing ...
by Jeeper
Sat Aug 31, 2013 11:03 am
Forum: Support and Development
Topic: math.random always generating the same number?
Replies: 30
Views: 5714

Re: math.random always generating the same number?

This is why I always implement a debug function in my projects. Print the values width and objects.platforms[objects.platforms.currentPlatform].w to screen. Then you can see if maybe there's an error somewhere else in your code, making them both the same number. Or print it to the console (since it...