Search found 585 matches

by Jeeper
Sat Oct 10, 2020 8:46 am
Forum: Games and Creations
Topic: Ouroboros [LD47]
Replies: 2
Views: 3047

Ouroboros [LD47]

Image
I participated in Ludum Dare for the 17th time and the result is "Ouroboros", a dungeon crawler with a looping twist!

Ludum Dare page
Download on itch.io
by Jeeper
Sun Oct 04, 2020 6:11 am
Forum: Support and Development
Topic: Square Color Picker
Replies: 9
Views: 1941

Re: Square Color Picker

Mprz wrote:
Sat Oct 03, 2020 11:54 pm
May you please send an example?
May I suggest looking it up and trying yourself. You replied about 20 minutes after pgimeno gave you directions. It just ends up looking like you want someone else to it for you.

Attempt to do it, then if you run into issues: ask for help on those issues.
by Jeeper
Tue Sep 29, 2020 2:02 pm
Forum: General
Topic: Ludum Dare 47
Replies: 0
Views: 3326

Ludum Dare 47

http://i.imgur.com/26O4Fsm.png Ludum Dare is an Accelerated Game Development Event (also called a “Game Jam”). During a Ludum Dare, developers from around the world spend a weekend creating games based on the theme that was voted for by the community. Ludum Dare is one of the largest and longest ru...
by Jeeper
Mon Sep 28, 2020 5:35 am
Forum: Support and Development
Topic: alternate to tiled
Replies: 2
Views: 1600

Re: alternate to tiled

CodePoison wrote:
Sun Sep 27, 2020 11:04 pm
is there an alternate for tiled map edit since its not compatible with my device? if so is there a way to implament it to love2d?
Would help if you mentioned what ”device” you are using.
by Jeeper
Thu Sep 17, 2020 3:30 pm
Forum: Support and Development
Topic: 2 if statements
Replies: 3
Views: 1325

Re: 2 if statements

I think you asked the same question on the Love2d subreddit, but just in case I will answer it here as well. While you could nest "if"-statements like "RockEt__2580__" suggested I would recommend using "and". It's a cleaner solution and it's meant for exactly this situation. if a == 10 and b == 20 t...
by Jeeper
Wed Sep 16, 2020 8:15 pm
Forum: General
Topic: Calling a previous file
Replies: 2
Views: 2265

Re: Calling a previous file

Löve will always call your "main.lua" file. If you want to call code inside another file you need to require it. Below is an example (that assumes you want to reach the shape.lua file). require("shape") function love.load() end function love.update(dt) end function love.draw() end More details here:...
by Jeeper
Wed Sep 16, 2020 8:10 pm
Forum: General
Topic: Love 2d showing black screen
Replies: 4
Views: 3285

Re: Love 2d showing black screen

Just like "CogentInvalid" pointed out, Löve requires you to name your main file "main.lua".
Also it would be best to share the file, rather than a printscreen. Bonus points if you do it in the "Support and Development"
by Jeeper
Sun Sep 13, 2020 7:24 am
Forum: Support and Development
Topic: sti bump.lua installation tutorial
Replies: 2
Views: 5599

Re: sti bump.lua installation tutorial

What part is giving you trouble? You need to be more specific if you want people to be able to help you out.
by Jeeper
Thu Sep 10, 2020 1:07 pm
Forum: General
Topic: Why you get bugs & how to fix them [Youtube]
Replies: 4
Views: 6134

Re: Why you get bugs & how to fix them [Youtube]

1. It's useful even for me who already knows all this stuff. 2. The Tab>Space Rant made me lol. As a 2-Space Indentation Coder, the "Configurable Tabs" argument is what I'll remember when making big, open-source projects. But since all of my projects are small, I'm re-inforced to use Space: It's ma...
by Jeeper
Wed Sep 09, 2020 6:04 pm
Forum: General
Topic: Why you get bugs & how to fix them [Youtube]
Replies: 4
Views: 6134

Why you get bugs & how to fix them [Youtube]

It's bit a bit over a month since the last video in the beginner tutorial series was released. This video is a bit different in that it covers a broader topic. The idea was to provide some information and help for beginners who are running into issues and not sure how to proceed. Everything from dif...