Search found 264 matches
- Wed Nov 23, 2016 2:57 pm
- Forum: General
- Topic: How to LÖVE - Now with text-based tutorials
- Replies: 34
- Views: 15642
Re: How to LÖVE - Now with text-based tutorials
If you're still looking for help writing some chapters, I could write a chapter on why classes suck, and why ECS is master race. I ditched OOP last year and couldn't be happier. Actually, yes. I think it should be chapter 20+, but once there I was already planning on asking you or one of the ECS ma...
- Sat Nov 19, 2016 7:54 pm
- Forum: Support and Development
- Topic: Finding out what tile is next to the player
- Replies: 4
- Views: 5845
Re: Finding out what tile is next to the player
You forgot to divide v.x by tilesize. if v.x/tilesize == math.floor(player.x/tilesize) and v.y/tilesize == math.floor(player.y/tilesize)-1 then But in a tiled-based game like this it's best to keep the tile's mapposition stored. So something like local newtile = { r=tile.r, g=tile.g, b=tile.b, color...
- Tue Nov 15, 2016 5:25 pm
- Forum: Libraries and Tools
- Topic: [LIKO-12 V1.0.0] An open-source fantasy computer made in LÖVE
- Replies: 100
- Views: 120769
Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d
Sounds really cool, and I love that this project is becoming more than a "pico-8 clone". It has already become that actually.
- Sat Nov 12, 2016 12:48 pm
- Forum: General
- Topic: How to LÖVE - Now with text-based tutorials
- Replies: 34
- Views: 15642
Re: How to LÖVE - Now with text-based tutorials
How to LÖVE is back, now with text-based tutorials!
Check it out!
I will keep writing tutorials till I can't think of anything to write about.
Check it out!
I will keep writing tutorials till I can't think of anything to write about.
- Sun Nov 06, 2016 5:06 pm
- Forum: Support and Development
- Topic: Single File for Multiple Class?
- Replies: 2
- Views: 2013
Re: Single File for Multiple Class?
I recommend making a file for each class, no matter how small. This way your code looks a lot more organized and you can navigate your classes easier.
- Wed Nov 02, 2016 10:31 am
- Forum: General
- Topic: Rethinking the documentation
- Replies: 14
- Views: 6969
Re: Rethinking the documentation
I agree that the wiki is quite a mess. I actually tried cleaning it up recently but found out that this was a task that was too big to handle all by myself. There are a lot of garbage pages on the wiki. Either outdated or a stub. But I'm not sure what to do. We could start removing a lot of garbage ...
- Fri Oct 28, 2016 7:29 pm
- Forum: General
- Topic: blogs.love2d.org - The Official LÖVE Blogs!
- Replies: 94
- Views: 557614
Re: blogs.love2d.org - The Official LÖVE Blogs!
Thanks, I also updated the reddit.Santos wrote:Sheepolution, you're doing a great job of this community stuff, with the blog and the twitter and the tutorials!
And I really like your manual idea so I'll definitely look into that later.
- Wed Oct 26, 2016 1:57 pm
- Forum: General
- Topic: blogs.love2d.org - The Official LÖVE Blogs!
- Replies: 94
- Views: 557614
Re: blogs.love2d.org - The Official LÖVE Blogs!
It's an interview with the one and only bartbes!
http://blogs.love2d.org/content/l%C3%B6 ... ws-bartbes
http://blogs.love2d.org/content/l%C3%B6 ... ws-bartbes
- Sun Oct 23, 2016 7:03 pm
- Forum: Libraries and Tools
- Topic: Love-Atom (Smart autocompletion for Atom)
- Replies: 30
- Views: 23936
Re: LÖVE-Atom (autocomplete package for Atom)
Is there a way to get LÖVE's output to show in Atom like with Sublime Text? I can't seem to find it anywhere if it is already doing that.
- Sun Oct 16, 2016 8:36 am
- Forum: Support and Development
- Topic: How do you table.insert a table into another table
- Replies: 4
- Views: 4095
Re: How do you table.insert a table into another table
Do you use the variables obj1 and obj2 after this function? If not you could do something like this: function loadmap(cm) mapfile = love.graphics.newImage("assets/maps/"..cm..".png") obj = {} if cm == "Orgrimmar" then obj = { {918,928,258,257,"Stronghold"} {20...