Search found 264 matches
- Sat Mar 16, 2013 3:44 pm
- Forum: Support and Development
- Topic: [Solved] Detecting if I'm hitting a wall, not in it.
- Replies: 2
- Views: 1704
Re: My collision detects when I'm IN the wall, not against i
Fixed the file. That sounds pretty logical actually. I'll try to play with the overlapping. Okay so I tried to do something with the overlapping, but it's not really working. What I did was returning the overlapping value and make the player position with that value. I'm really confused about how to...
- Sat Mar 16, 2013 2:05 pm
- Forum: Support and Development
- Topic: [Solved] Detecting if I'm hitting a wall, not in it.
- Replies: 2
- Views: 1704
[Solved] Detecting if I'm hitting a wall, not in it.
q26hCVH.png This is what I have right now. And what I want to achieve is that 1 also becomes true. And 2 actually should never happen, since you hit the wall. So I'm trying to figure out how to do this. I thought of adding the movement speed to the function, but that didn't really work. My checkCol...
- Tue Mar 05, 2013 9:05 pm
- Forum: Support and Development
- Topic: I'm confused about the game speed
- Replies: 2
- Views: 2013
Re: I'm confused about the game speed
Oh so that's how it works!
So always using delta and count it as 1 second? Got it!
So always using delta and count it as 1 second? Got it!
- Tue Mar 05, 2013 7:26 pm
- Forum: Support and Development
- Topic: I'm confused about the game speed
- Replies: 2
- Views: 2013
I'm confused about the game speed
When I was testing out some movement code, I figured out that the Love2D engine is extremely fast. I mean as in its fps. When giving a speed of 10 to the player and moving around, it seems like the engine runs 100 frames per second. So I decided to print the fps, which resulted into 1. So then I dec...