Search found 81 matches

by Thursdaybloom
Sat Apr 17, 2010 5:27 am
Forum: General
Topic: Avatars disabled
Replies: 5
Views: 2299

Re: Avatars disabled

Deecodeuh wrote:Edit: YAY! I'm no longer a prole!
...and you believe that just because you read it on the internet?
by Thursdaybloom
Sat Apr 17, 2010 5:14 am
Forum: Games and Creations
Topic: Top-Down City With Depth
Replies: 36
Views: 19962

Re: Top-Down City With Depth

Also there seems to be a depth issue. When you view from the left of the black tall building up top, you can see the west-side wall of the building to the right of the black building goes OVER the roof... hehe. Ok, seems that every building to the right takes drawing precedence over its left-hand n...
by Thursdaybloom
Sat Apr 17, 2010 4:48 am
Forum: Games and Creations
Topic: Top-Down City With Depth
Replies: 36
Views: 19962

Re: Top-Down City With Depth

Can you screencap that for me because I've not had that issue.
by Thursdaybloom
Fri Apr 16, 2010 4:25 pm
Forum: Libraries and Tools
Topic: Double Origin Graphing
Replies: 10
Views: 6026

Re: Double Origin Graphing

This crashes every time I try and use it. As it says generating graph Love closes ad I get the OSX "program has quit unexpectedly" message. Is this just me or have other OSX users had this happen?
by Thursdaybloom
Thu Apr 15, 2010 11:29 am
Forum: Games and Creations
Topic: Top-Down City With Depth
Replies: 36
Views: 19962

Top-Down City With Depth

This is something I'd been working on the past couple of days. I had the idea of adding depth to a birds-eye-view city. To do this I knew I had to design a way to offset the tops of the buildings based on player location and have them move independently to the streets. Because of the popularity of G...
by Thursdaybloom
Mon Apr 12, 2010 10:11 am
Forum: Support and Development
Topic: Units on an Isometric Grid?
Replies: 7
Views: 6920

Re: Units on an Isometric Grid?

Can you make a .love file of this project and upload it for us to tinker with?
by Thursdaybloom
Sun Apr 11, 2010 12:26 pm
Forum: Support and Development
Topic: SpriteBatch:add
Replies: 6
Views: 2337

Re: SpriteBatch:add

ok, thanks.

I asked because on the wiki it doesn't actually mention what it is being added

Code: Select all

SpriteBatch:add( x, y, r, sx, sy, ox, oy )
The arguments start with the x position, not with what you're adding.
by Thursdaybloom
Sun Apr 11, 2010 12:15 pm
Forum: Support and Development
Topic: SpriteBatch:add
Replies: 6
Views: 2337

Re: SprtieBatch:add

I understand newSpriteBatch, so I'm assuming you can't add a spritebatch to a new one. My question in a nutshell is "what's the difference between SpriteBatch:add and SpriteBatch:addq?"
by Thursdaybloom
Sun Apr 11, 2010 11:37 am
Forum: Support and Development
Topic: SpriteBatch:add
Replies: 6
Views: 2337

SpriteBatch:add

I'm a bit confused by SpriteBatch:add and how to use it. Unlike SpriteBatch:addq it doesn't state what it is you're adding to the spritebatch, just what "its" position, rotation, scale is etc. The reason I ask is because I've picked a tilesheet to bits and from the quads have made differen...
by Thursdaybloom
Sun Apr 11, 2010 11:32 am
Forum: General
Topic: And We're Back... Again
Replies: 13
Views: 3905

Re: And We're Back... Again

You just ruined my day... and potentially my life

(read: my avatars must be cached since I can see most of them)