Search found 65 matches

by gomez
Wed Jul 15, 2015 1:14 am
Forum: LÖVE-Android
Topic: [SOLVED] Error when trying to compile LÖVE-Android
Replies: 7
Views: 10035

Re: Error when trying to compile LÖVE-Android

HOLY CRAP I MADE IT ! (excuse the expression, but i'm really really happy :D) For some reason the standard compiler of my system was the clang instead of gcc, and when I tried to compile with the ndk-build, it mingled gcc and clang. WHOA, what a mess :death: but beyond that, I needed to add a variab...
by gomez
Tue Jul 14, 2015 3:10 pm
Forum: LÖVE-Android
Topic: [SOLVED] Error when trying to compile LÖVE-Android
Replies: 7
Views: 10035

Re: Error when trying to compile LÖVE-Android

I'm using GCC 4.9.. /home/ricardo/bin/android-ndk-r9c/sources/cxx-stl/gnu-libstdc++/4.8/include/bits/hashtable.h:1329: error: undefined reference to 'std::__detail::_Prime_rehash_policy::_M_need_rehash(unsigned int, unsigned int, unsigned int) const' That suggests you're using gcc 4.8 for your ndk ...
by gomez
Tue Jul 14, 2015 1:37 pm
Forum: LÖVE-Android
Topic: [SOLVED] Error when trying to compile LÖVE-Android
Replies: 7
Views: 10035

Re: Error when trying to compile LÖVE-Android

time thief wrote:I think you need C++11, try updating gcc/g++
I'm using GCC 4.9..
I changed a variable in Application.mk file and then it went further. But I still can't compile T-T
New error: http://pastebin.com/ZBp39Lq3

:cry: :cry: :cry: :cry: :cry:
by gomez
Tue Jul 14, 2015 12:34 am
Forum: LÖVE-Android
Topic: [SOLVED] Error when trying to compile LÖVE-Android
Replies: 7
Views: 10035

[SOLVED] Error when trying to compile LÖVE-Android

Hey everyone, I tried to compile the LÖVE-Android, following in the steps of the tutorial proposed in the repository (this one: https://bitbucket.org/MartinFelis/love-android-sdl2/wiki/Building_L%C3%96VE_for_Android_-_Linux) and i've got error in the compilation process. I pasted the error here: htt...
by gomez
Sat Jul 11, 2015 1:31 pm
Forum: General
Topic: LOVE users map
Replies: 182
Views: 120549

Re: LOVE users map

São Luís, Maranhão, Brasil

so alone ><
by gomez
Sat Jul 11, 2015 12:28 pm
Forum: General
Topic: a question about mobile-common
Replies: 4
Views: 1332

Re: a question about mobile-common

As of right now, you can't do stuff like that (AdMob, Xbox stuff, etc.) but each port could (at least in theory) add such features. It would however probably be quite a lot of work. It would be quite complicated develop these features for each port, separately. What I was thinking was, the mobile-c...
by gomez
Fri Jul 10, 2015 2:48 am
Forum: General
Topic: a question about mobile-common
Replies: 4
Views: 1332

a question about mobile-common

Hi everyone, I was giving a look on the LÖVE ports for mobile platforms (ios, android, windows phone and firefox os, with html5) and i really like about how the community has moved to bring LÖVE to more places. It's really nice because, in about two months me and my team plans to release a game for ...
by gomez
Thu Jul 09, 2015 8:24 pm
Forum: Ports
Topic: LöveFTW - preview release
Replies: 81
Views: 205309

Re: LöveFTW - preview release

Interesting port.. What love.system.getOS() will return in this love implementation ? It returns "Windows App". It's technically not an OS though, so I might change that later... Maybe "Windows Universal App Platform" would be better? "Windows RT" would be a good candi...
by gomez
Thu Jul 09, 2015 1:09 am
Forum: Ports
Topic: LöveFTW - preview release
Replies: 81
Views: 205309

Re: LöveFTW - preview release

Interesting port..
What love.system.getOS() will return in this love implementation ?
by gomez
Sun Jul 05, 2015 10:17 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1796
Views: 1563314

Re: What's everyone working on? (tigsource inspired)

a small gif that i've worked in recent days. https://dl.dropboxusercontent.com/u/74197906/protect-me.gif This is a port (using the LÖVE) of a game I made in html5 (using the construct 2) last year. I didn't have the construct license, so I couldn't publish it. Well, now, with LÖVE, I can :D It still...