Search found 57 matches
- Sat Jun 22, 2013 6:15 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1796
- Views: 1562739
Re: What's everyone working on? (tigsource inspired)
Don't worry, Eamonn, sharing your ideas probably won't hurt you. Either: You were able to finish the game, and someone else did too. Not very probable, and maybe the other guy will be nice.(As in won't sell his shitty implementation of the idea while giving you the middle finger.) You were able to f...
- Tue Jun 18, 2013 8:00 pm
- Forum: Games and Creations
- Topic: Untitled game about shooting falling rectangles.
- Replies: 14
- Views: 8254
Re: Untitled game about shooting falling rectangles.
Love 0.9.0 isn't retro-compatible. Try with Love 0.8.0 .jjmafiae wrote:donst work with love 0.9.0
- Wed Apr 17, 2013 8:07 am
- Forum: Support and Development
- Topic: Help, I Love with WinCE...
- Replies: 3
- Views: 3972
Re: Help, I Love with WinCE...
Löve don't depend of .Net . It depend of: SDL ( http://www.libsdl.org/ ) OpenGL ( https://www.opengl.org/ ) OpenAL ( http://connect.creativelabs.com/openal/default.aspx ) Lua / LuaJIT / LLVM-lua ( http://www.lua.org/ ) DevIL with MNG and TIFF ( http://openil.sourceforge.net/ ) FreeType ( http://www....
- Sat Mar 30, 2013 8:53 pm
- Forum: Support and Development
- Topic: executing function from argument
- Replies: 12
- Views: 3466
Re: executing function from argument
Code: Select all
newtimer = timer.new(1, somefunc)
- Sat Mar 30, 2013 1:53 pm
- Forum: Support and Development
- Topic: Fullscreen
- Replies: 4
- Views: 2074
Re: Fullscreen
When switching to fullscreen, use this. love.graphics.setMode(0, 0, true, v, f) love.graphics.setMode(love.graphics.getWidth(),love.graphics.getHeight(), true, v, f) The first line resize to fullscreen.(if the width and the height are 0, then it become of the screen resolution) The second line fix a...
- Sun Mar 24, 2013 12:11 pm
- Forum: Support and Development
- Topic: Rotating an image in-place
- Replies: 3
- Views: 2360
Re: Rotating an image in-place
Use the origin parameters:
Code: Select all
love.graphics.draw(
uiImageFile,
object.Body:getX(),
object.Body:getY(),
object.Body:getAngle(),
math.ceil(part.Size.x / 2),
math.ceil(part.Size.y / 2)
)
- Mon Mar 18, 2013 5:36 pm
- Forum: Support and Development
- Topic: A little question about particle systems
- Replies: 3
- Views: 2377
Re: A little question about particle systems
I don't think Sprite Batches are made for always moving sprites, and anyways, I think particles systems are optimised the same way as Sprite Batches.
- Sun Mar 17, 2013 6:46 pm
- Forum: General
- Topic: Fileformats? How to structure? standards?
- Replies: 11
- Views: 5199
Re: Fileformats? How to structure? standards?
although they might still crash your game. In the worst case, you'll need to go to the write directory of the game and delete the offending level. Use pcall(function,args).It's like a try/catch. It return a boolean, and if succeded, what return the function. If it crashed, it return the error messa...
- Sun Mar 17, 2013 6:39 pm
- Forum: Support and Development
- Topic: A little question about particle systems
- Replies: 3
- Views: 2377
Re: A little question about particle systems
You can use less particles, but bigger/with more opacity.
- Sun Mar 17, 2013 2:22 pm
- Forum: General
- Topic: Fileformats? How to structure? standards?
- Replies: 11
- Views: 5199
Re: Fileformats? How to structure? standards?
If they are custom levels downloaded on the net, the player could execute code without expecting it ("It's just a level, right? It shouldn't be dangerous.") And once a program is executed, it can do anything a user can do. I was writing a blogpost about how customizability is always a prob...