Search found 294 matches

by NightKawata
Sun Jun 02, 2013 5:32 pm
Forum: Support and Development
Topic: Halp, setting up Visual Studio with LÖVE
Replies: 4
Views: 2345

Re: Halp, setting up Visual Studio with LÖVE

You're in the right section.
I've never heard of anyone trying to run LOVE games with Visual Studio (unless they're using the source as a base), but there's a way to do it with Notepad++, if you have that.

This might help with that.
by NightKawata
Sun May 26, 2013 8:28 pm
Forum: Support and Development
Topic: Calculating something only once?
Replies: 5
Views: 2379

Re: Calculating something only once?

Plu wrote:The second one runs infinitely, because it'll keep going until 1 equals 0, which will never happen. But yeah, the if is the proper solution.
I may or may not have misread his snippet. :P
by NightKawata
Sun May 26, 2013 8:16 pm
Forum: Support and Development
Topic: Calculating something only once?
Replies: 5
Views: 2379

Re: Calculating something only once?

Hmm... done_once = false function love.update(dt) if gamestate == "gameover" then if not done_once then done_once = true player.coins = player.coins + math.floor(player.score * 2) end end end That should work. Define done_once or whatever variable you want, then do something like that, I s...
by NightKawata
Fri May 24, 2013 10:03 pm
Forum: Games and Creations
Topic: Metanet Hunter! (1.1 is out!)
Replies: 25
Views: 14022

Re: Metanet Hunter (OST Still Needed)

<removed>
by NightKawata
Mon May 13, 2013 10:46 pm
Forum: Libraries and Tools
Topic: LöveIDE
Replies: 3
Views: 2477

Re: LöveIDE

While also agreeing with the above users, what exactly does this IDE of yours support, what does it look like, what's it coded in, and what makes it unique?
Right now I see a topic that COULD have potential, but it seems empty.
by NightKawata
Mon May 13, 2013 10:42 pm
Forum: Games and Creations
Topic: Game I'm working on.
Replies: 7
Views: 2835

Re: Game I'm working on.

For a first game, it's alright!
Graphics aren't bad, concept isn't bad, and it seems playable.

Though I will agree with veethree: I have no idea what else to consider the obstacles besides sperm droplets. (Or bird poop.)
by NightKawata
Mon May 13, 2013 3:00 pm
Forum: Games and Creations
Topic: Metanet Hunter! (1.1 is out!)
Replies: 25
Views: 14022

Re: Metanet Hunter (Pre-Release Complete!)

<everything here is irrelevant since the game's out!>
by NightKawata
Sun May 12, 2013 3:35 am
Forum: Games and Creations
Topic: Metanet Hunter! (1.1 is out!)
Replies: 25
Views: 14022

Re: Metanet Hunter (Pre-Release Complete!)

The Pre-Release is out, and ready to rock!
You should leave some suggestions or post some feedback if you haven't already!
Any of that would be greatly appreciated!
by NightKawata
Sun May 12, 2013 12:22 am
Forum: Support and Development
Topic: How to use img:setFilter() on printed text?
Replies: 6
Views: 1413

Re: How to use img:setFilter() on printed text?

How do you use img:setFilter() for printed text, for example if you want to print points for a game? Your best bet for using a filter on printed text is to use an ImageFont, as you could set the image used for the font to have a filter, which is probably what you want. In which case, you could just...
by NightKawata
Mon May 06, 2013 10:10 pm
Forum: Games and Creations
Topic: Concerned Joe
Replies: 137
Views: 74107

Re: Concerned Joe

There's not a lot I can say about this that hasn't already been said.
It's a really well polished looking game, and it seems like it could be a lot of fun.

I'm looking forward to playing it when it comes out.
With that being said, cheers mate! :monocle: