Search found 3448 matches
- Tue May 28, 2024 3:26 am
- Forum: Support and Development
- Topic: Text doesn't get updated [SOLVED]
- Replies: 2
- Views: 165
Re: Text doesn't get updated [SOLVED]
Considering you didn't share more code, i'm going to assume the problem lies elsewhere that affects only the left side, otherwise you'd have said that that margin was required on the other side as well... probably something with checking the ball's position, and changing it if it goes below 0, which...
- Tue May 28, 2024 3:19 am
- Forum: Support and Development
- Topic: [Android(?)] Slow font loading on some devices
- Replies: 2
- Views: 8419
Re: [Android(?)] Slow font loading on some devices
... Considering that the wiki has those neat little history buttons for each page, I highly doubt that anyone's doing time travel shenanigans considering the OP's post was made in 2021, and the last edit to that page was in 2015. The warning was added to the page with the last change in 2015, and i...
- Tue May 21, 2024 8:02 am
- Forum: Support and Development
- Topic: How do you really tell if your game has a memory leak?
- Replies: 23
- Views: 2216
Re: How do you really tell if your game has a memory leak?
(Technically it depends on the maximum allowed commit size, not the physical RAM amount, but i digress) I do tend to agree though, i'd rather call something a memory leak only if it's something you cannot ever reclaim without closing the application; automatically GC-d stuff would eventually be GC-...
- Sun May 19, 2024 8:04 pm
- Forum: General
- Topic: Polygon is too bitmap.
- Replies: 11
- Views: 975
Re: Polygon is too bitmap.
You said polygon before, not specifically circle;
love.graphics.circle has an extra segments parameter you can give a high enough number so it looks smoother; try that.
love.graphics.circle has an extra segments parameter you can give a high enough number so it looks smoother; try that.
- Mon Apr 22, 2024 2:44 pm
- Forum: Support and Development
- Topic: Alternate Windows's save directory for love.filesystem
- Replies: 4
- Views: 1132
Re: Alternate Windows's save directory for love.filesystem
I'd say you sadly can't realistically cater to every people's different wishes on this topic. I for one like to keep my data in one place, next to the application that uses it, but that doesn't play well with multi-user systems (besides the fact that i'm the only user of mine) nor "safeties&quo...
- Mon Apr 22, 2024 2:42 pm
- Forum: General
- Topic: A question you can't answer: how to determine credits
- Replies: 8
- Views: 1824
Re: A question you can't answer: how to determine credits
As knorke also said, by probably fair, i meant that all relevant parties agreed. That's all. Of course, there can be lots of minutiae that can come up in the future regarding people becoming disgruntled that instead of just a flat fee for x things you agreed upon, your game becomes a big deal and th...
- Sun Apr 21, 2024 1:39 pm
- Forum: General
- Topic: A question you can't answer: how to determine credits
- Replies: 8
- Views: 1824
Re: A question you can't answer: how to determine credits
If you're doing all the work, you don't need to do any math, 100% of it is to your credit. "Programming / Writing / Audio / Graphics by <you>" If not, then if you're using royalty free stuff, just give credits, as in, mention them. If you also have team members or contracted people, list t...
- Wed Apr 10, 2024 7:08 am
- Forum: Support and Development
- Topic: Weird error for a function that is correct.
- Replies: 10
- Views: 2347
Re: Weird error for a function that is correct.
Wdym line 11 is not closed? I do have an editor with block check too btw. At line 18 that is what I need to type, what ELSE am I supposed to do there? Thank you for replying, and please reply back when you can. I doubt that's what you need to type. if (0 > platformer.a.corner_lb_x) and (0 < platfor...
- Fri Apr 05, 2024 6:11 am
- Forum: Support and Development
- Topic: Different ways to adjust audio
- Replies: 4
- Views: 859
Re: Different ways to adjust audio
( Source:setPitch in and of itself already provides changing the pitch (=resampling rate), you don't necessarily need a library for that for just grunts) And neither wave, nor the ripple library does not add any effects, so to speak. The former just adds some helper functions for existing functional...
- Fri Apr 05, 2024 6:04 am
- Forum: Support and Development
- Topic: Avoid table overhead by using Data when creating a mesh
- Replies: 6
- Views: 917
Re: Avoid table overhead by using Data when creating a mesh
In the OpenGL wiki it says that there are other GLSL data types like int, uint, ivecn, uvecn and dvecn, so I think that after some GLSL version those new types became available. Löve 11.x supports at most GLSL 3.x (see the wiki for love.graphics.newShader), and according to this , the GLSL versions...