Search found 2731 matches

by zorg
Fri Dec 06, 2019 7:59 pm
Forum: General
Topic: Help with shaders
Replies: 4
Views: 95

Re: Help with shaders

by zorg
Fri Nov 29, 2019 1:36 pm
Forum: Support and Development
Topic: Turning off VSync
Replies: 5
Views: 294

Re: Turning off VSync

Based on what I understand, it doesn't seem like there's any elegant solution to ensure the game runs at 60fps on everyone's computer. I suppose I can use love.timer.getAverageDelta() to check the FPS. And then if the result hovers around 30, I can run love.update() a second time. That feels to me ...
by zorg
Mon Nov 25, 2019 3:31 pm
Forum: General
Topic: Suggections about wiki content about LuaJIT, bitwise operators, etc.
Replies: 4
Views: 223

Re: Suggections about wiki content about LuaJIT, bitwise operators, etc.

Not only that , but they will also sacrifice the ffi and bit libraries, making them unable to run programs or to include libraries that use them without external counterparts... Well, one minor detail is that lua 5.3 does have its own bit library, even if it's a bit (ha) different than luaJIT's, bu...
by zorg
Mon Nov 25, 2019 12:19 pm
Forum: General
Topic: Suggections about wiki content about LuaJIT, bitwise operators, etc.
Replies: 4
Views: 223

Re: Suggections about wiki content about LuaJIT, bitwise operators, etc.

My understanding was that the löve wiki contains information about functions and things Löve itself implemented, and not things that are pure lua or luaJIT related (the luaJIT bitops library is related to luaJIT, and has nothing to do with the bit library included with lua 5.3), since there are othe...
by zorg
Mon Nov 25, 2019 12:09 pm
Forum: Support and Development
Topic: Games don't work
Replies: 1
Views: 211

Re: Games don't work

Hi and welcome to the forums! Now, if i didn't know about the discourse on Discord previously, i'd ask for more info, but since i do: You drag the project's FOLDER onto löve's executable file (either love.exe or lovec.exe), but you did try that already, and got a different error, that suggested that...
by zorg
Mon Nov 25, 2019 9:18 am
Forum: Libraries and Tools
Topic: Möan.lua - A simple messagebox system.
Replies: 38
Views: 24762

Re: Möan.lua - A simple messagebox system.

There doesn't seem to be any sort of license as far as I can see. Can this be used commercially, and even if you're okay with that, would it then depend on how the OP feels about it, considering Talkies is based on, and pretty much is an updated version of Moan? I'd really like to avoid finding mys...
by zorg
Sat Nov 23, 2019 7:03 pm
Forum: General
Topic: help creating a background with for i statement [closed]
Replies: 5
Views: 392

Re: help creating a background with for i statement

Is that your creation code, your draw code, or both? Because i'd set up the segments first, then only draw the cells in love.draw as to not create tons of segments each frame... the print statement might also slow things down.
by zorg
Sat Nov 23, 2019 7:01 pm
Forum: Support and Development
Topic: Is it possible to make a file explorer?
Replies: 5
Views: 321

Re: Is it possible to make a file explorer?

So it's totally possible without touching the C++ side, by riding heavily on the C++ side. :crazy: You ain't touching the C++ side if someone else already done did it for ya :3 (man pointing to his head dot jpeg) In any case, i would state that writing such things are very error prone, so for begin...
by zorg
Sat Nov 23, 2019 5:07 am
Forum: Support and Development
Topic: Is it possible to make a file explorer?
Replies: 5
Views: 321

Re: Is it possible to make a file explorer?

It is totally possible without touching the C++ side... but it's not simple. There are a few ways to access the filesystem apart from the love.filesystem stuff (lua's own io which has quite some limitations, using luafilesystem which requires binaries, or using my soon to be released lib which cheat...
by zorg
Thu Nov 21, 2019 9:20 pm
Forum: General
Topic: help creating a background with for i statement [closed]
Replies: 5
Views: 392

Re: help creating a background with for i statement

I figure the issue is lines 116-133 in Game.lua, but i'm not completely sure what part you have problems with. Do you just want to calculate how many squares fit inside an area the size of the window's dimensions? If so, then the solution is simple: local width, height = love.graphics.getDimensions(...